Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why Worldbuilding is Bad
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="rounser" data-source="post: 3525799" data-attributes="member: 1106"><p>Because arguably, with the exception of roleplaying talk to NPCs and PCs, the game doesn't really exist until you're interacting with something low level. Disarming a trap, fighting a monster, quelling a riot, chasing a thief, navigating a dungeon, puzzling over a mystery. Goggling at the DM's cool world isn't playing D&D, it's just decoration to the main event.</p><p></p><p>You can't avoid the specifics unless your campaign is a vacuum, as many a worldbuilder's campaign seems to be because they're painted in such broad macro strokes rather than the down and dirty meat of the game, the specifics of adventure. </p><p></p><p>As I mentioned earlier in the thread, there's a lot more play straight off the bat with no more prep needed using Age of Worms plus a 32 page setting like Thunder Rift than there is with the FRCS plus a 32 page module like Sunless Citadel. As far as running a game now goes, rather than the possibility of a campaign sometime in the future, the former is, yes, a lot more useful than the latter. If you don't want to play, now, then that's not the case, but that just points out that your priorities are not about actually playing the game - they're about worldbuilding fetishism (and if that weren't the case you'd be more interested in making your own homebrew adventure campaign arc equivalent if Age of Worms didn't do it for you, but no, you're too busy making a "world"). But we already knew that.</p></blockquote><p></p>
[QUOTE="rounser, post: 3525799, member: 1106"] Because arguably, with the exception of roleplaying talk to NPCs and PCs, the game doesn't really exist until you're interacting with something low level. Disarming a trap, fighting a monster, quelling a riot, chasing a thief, navigating a dungeon, puzzling over a mystery. Goggling at the DM's cool world isn't playing D&D, it's just decoration to the main event. You can't avoid the specifics unless your campaign is a vacuum, as many a worldbuilder's campaign seems to be because they're painted in such broad macro strokes rather than the down and dirty meat of the game, the specifics of adventure. As I mentioned earlier in the thread, there's a lot more play straight off the bat with no more prep needed using Age of Worms plus a 32 page setting like Thunder Rift than there is with the FRCS plus a 32 page module like Sunless Citadel. As far as running a game now goes, rather than the possibility of a campaign sometime in the future, the former is, yes, a lot more useful than the latter. If you don't want to play, now, then that's not the case, but that just points out that your priorities are not about actually playing the game - they're about worldbuilding fetishism (and if that weren't the case you'd be more interested in making your own homebrew adventure campaign arc equivalent if Age of Worms didn't do it for you, but no, you're too busy making a "world"). But we already knew that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why Worldbuilding is Bad
Top