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Why Worldbuilding is Bad
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<blockquote data-quote="I'm A Banana" data-source="post: 3526011" data-attributes="member: 2067"><p>That probably explains my improv-heavy style better than anything I typed before.</p><p></p><p>The players inspire the adventure. The adventure inspires the world. </p><p></p><p></p><p></p><p>The brain is a marvelous tool. It's first advantage is that thought is immensely rapid. I can think about something before I do it, and then do it, all within the span of a minute or less. I don't need to think about it, prepare to do it, wait a week, and then do it. </p><p></p><p>It's second advantage is that it is amazing at recognizing patterns. I've read a lot of books, seen a lot of movies, watched a lot of TV, played a lot of games...I know that when there is a princess in trouble, a knight in shining armor will always want to save her. I know that necromancer kings host armies of undead in forgotten lairs. I know that barbarians hate wizards, and that tentacles make people go insane. I know no one can see a ninja who does not want to be seen unless they are an even *better* ninja. </p><p></p><p>In other words, I know archetypes. Archetypes are a pattern that the brain can recognize. And then, as if those patterns were building blocks, I can meld them together and structure them one on top of the other and twist them and balance them to make an adventure.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 3526011, member: 2067"] That probably explains my improv-heavy style better than anything I typed before. The players inspire the adventure. The adventure inspires the world. The brain is a marvelous tool. It's first advantage is that thought is immensely rapid. I can think about something before I do it, and then do it, all within the span of a minute or less. I don't need to think about it, prepare to do it, wait a week, and then do it. It's second advantage is that it is amazing at recognizing patterns. I've read a lot of books, seen a lot of movies, watched a lot of TV, played a lot of games...I know that when there is a princess in trouble, a knight in shining armor will always want to save her. I know that necromancer kings host armies of undead in forgotten lairs. I know that barbarians hate wizards, and that tentacles make people go insane. I know no one can see a ninja who does not want to be seen unless they are an even *better* ninja. In other words, I know archetypes. Archetypes are a pattern that the brain can recognize. And then, as if those patterns were building blocks, I can meld them together and structure them one on top of the other and twist them and balance them to make an adventure. [/QUOTE]
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