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Why Worldbuilding is Bad
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<blockquote data-quote="Darth Shoju" data-source="post: 3526023" data-attributes="member: 11397"><p>Not that "goggling at the DM's cool world" is how I play, but I'm very glad you hold the sacred definition of how to "play D&D".</p><p> </p><p></p><p></p><p>You already knew what? From your response you don't seem to have read the majority of my posts so I'm not sure what you know. My point has always been that the "adventure" has priority. I've explicitly stated that. I do as much worldbuilding as is required to bring the depth of interaction and sense of wonder and fantasy as is required for myself and my group; but the point is to bloody well adventure. However, what I've been refusing to concede is that worldbuilding is only superfluous and has NO value. Even if it only exists to entertain the DM it has value. As long as it doesn't negatively affect the design or execution of the adventure it doesn't have any cost compared to that value either. </p><p></p><p>And not wanting to play a particular AP certainly does not mean I prefer worldbuilding over adventure-frankly that tactic was pretty weak. And what does "ready to play *now*" mean anyway? As long as the DM shows up with the adventure ready to go what bloody difference does it make how he made it or where he got it? Do you ambush DMs and force them to run APs? Further, why do I need to design a whole AP up front? I'd rather make a handful of low-level adventures for the PCs to choose from and then develop on what they choose. </p><p></p><p>If your ultimate point is that DMs who do nothing but create a fabulously intricate world that the PCs can't change and play a backseat to uber DMPCs then I agree: that is bad. But frankly that is a gigantic non-argument and a waste of a thread. There have been countless threads on ENWorld decrying that form of gaming. But maybe that is how the majority of D&D games are run nowadays; all I can speak from is experience and the only crappy games I've played in have had neither adventures nor worldbuilding. Things are working out just fine for me lately but maybe I've just been lucky.</p></blockquote><p></p>
[QUOTE="Darth Shoju, post: 3526023, member: 11397"] Not that "goggling at the DM's cool world" is how I play, but I'm very glad you hold the sacred definition of how to "play D&D". You already knew what? From your response you don't seem to have read the majority of my posts so I'm not sure what you know. My point has always been that the "adventure" has priority. I've explicitly stated that. I do as much worldbuilding as is required to bring the depth of interaction and sense of wonder and fantasy as is required for myself and my group; but the point is to bloody well adventure. However, what I've been refusing to concede is that worldbuilding is only superfluous and has NO value. Even if it only exists to entertain the DM it has value. As long as it doesn't negatively affect the design or execution of the adventure it doesn't have any cost compared to that value either. And not wanting to play a particular AP certainly does not mean I prefer worldbuilding over adventure-frankly that tactic was pretty weak. And what does "ready to play *now*" mean anyway? As long as the DM shows up with the adventure ready to go what bloody difference does it make how he made it or where he got it? Do you ambush DMs and force them to run APs? Further, why do I need to design a whole AP up front? I'd rather make a handful of low-level adventures for the PCs to choose from and then develop on what they choose. If your ultimate point is that DMs who do nothing but create a fabulously intricate world that the PCs can't change and play a backseat to uber DMPCs then I agree: that is bad. But frankly that is a gigantic non-argument and a waste of a thread. There have been countless threads on ENWorld decrying that form of gaming. But maybe that is how the majority of D&D games are run nowadays; all I can speak from is experience and the only crappy games I've played in have had neither adventures nor worldbuilding. Things are working out just fine for me lately but maybe I've just been lucky. [/QUOTE]
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