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Why Worldbuilding is Bad
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<blockquote data-quote="Raven Crowking" data-source="post: 3526586" data-attributes="member: 18280"><p>But the uncle has the keys to the coffer. Hence, poor Hamlet cannot afford True Res.</p><p></p><p>EDIT: Moreover, the King's time and place of birth aren't known. This is for two reasons. </p><p></p><p>(1) The Queen Mother gave birth while travelling, and</p><p></p><p>(2) The players demanded that the DM not waste his time with developing extraneous details of that nature.</p><p></p><p>EDIT TO THE EDIT: For that matter, the plot of Hamlet doesn't require that Hamlet be the Prince of Denmark. His father could as easily have been the head of a fishing village as a King, without any damage whatsoever to the plot (and eliminating the chances of the village shelling out for any sort of death-defying). </p><p></p><p>As I said before, it isn't the world that prevents plots from being used; it's a lack of imagination.</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3526586, member: 18280"] But the uncle has the keys to the coffer. Hence, poor Hamlet cannot afford True Res. EDIT: Moreover, the King's time and place of birth aren't known. This is for two reasons. (1) The Queen Mother gave birth while travelling, and (2) The players demanded that the DM not waste his time with developing extraneous details of that nature. EDIT TO THE EDIT: For that matter, the plot of Hamlet doesn't require that Hamlet be the Prince of Denmark. His father could as easily have been the head of a fishing village as a King, without any damage whatsoever to the plot (and eliminating the chances of the village shelling out for any sort of death-defying). As I said before, it isn't the world that prevents plots from being used; it's a lack of imagination. [/QUOTE]
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