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Why Worldbuilding is Bad
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<blockquote data-quote="Hussar" data-source="post: 3530648" data-attributes="member: 22779"><p>FIFY</p><p></p><p></p><p></p><p>There you go RC. Pretty much word for word what I've been saying. Those that figure that you need setting bibles figure that placing adventure first=railroading.</p><p></p><p>Since people apparently can't follow links, I'll post it here:</p><p></p><p></p><p></p><p>Now, where in there does it not say that world building is far more than simply setting construction? World building is a very specific process. It's CREATING A WORLD. Geez, I know that taking the literal definition of a phrase is a really whacked out concept, but, come on. </p><p></p><p>World - a big place where everything is.</p><p></p><p>Building - to make something.</p><p></p><p>World building - to make a really big place where everything is.</p><p></p><p>In a D&D game, we don't need to know where everything is. We only need to know where the things necessary for the adventure are. If, instead of banging out setting book after setting book we instead focused on adventures and then let setting arise from that, we'd be much further ahead.</p><p></p><p>People have brought up Diskworld. Diskworld has lots of setting depth because there are twenty-three (or more) novels set in it. Nothing like ten or fifteen thousand pages of text to give some depth to a setting. But, I would never try to claim that The Color of Magic is a triumph of world building.</p><p></p><p>Really guys, try some yoga. Body building is great if all you want is big muscles, but, y'know, flexibility is nice too. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Hussar, post: 3530648, member: 22779"] FIFY There you go RC. Pretty much word for word what I've been saying. Those that figure that you need setting bibles figure that placing adventure first=railroading. Since people apparently can't follow links, I'll post it here: Now, where in there does it not say that world building is far more than simply setting construction? World building is a very specific process. It's CREATING A WORLD. Geez, I know that taking the literal definition of a phrase is a really whacked out concept, but, come on. World - a big place where everything is. Building - to make something. World building - to make a really big place where everything is. In a D&D game, we don't need to know where everything is. We only need to know where the things necessary for the adventure are. If, instead of banging out setting book after setting book we instead focused on adventures and then let setting arise from that, we'd be much further ahead. People have brought up Diskworld. Diskworld has lots of setting depth because there are twenty-three (or more) novels set in it. Nothing like ten or fifteen thousand pages of text to give some depth to a setting. But, I would never try to claim that The Color of Magic is a triumph of world building. Really guys, try some yoga. Body building is great if all you want is big muscles, but, y'know, flexibility is nice too. :) [/QUOTE]
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