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Why Worldbuilding is Bad
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<blockquote data-quote="Baron Opal" data-source="post: 3531034" data-attributes="member: 10433"><p>Hussar, you've done me the favor of drawing the line between setting and worldbuilding when I asked, and I a appreciate that. Allow me to return the favor. I can't imagine that I would write 300 pages on my campaign world. I think about it a lot, and I make some notes on a pad at work when my muse strikes me, but may campaign guide is about twenty pages in length. About five pages of that are house rules, class tweaks, &c. I think that if I copied what I stole from Planescape, Eberron, Iron Kingdoms, Greyhawk, &c. and imported it into Adobe I would probably reach about 120-150 pages of material. That would be the whole ball of wax, cosmology, important places, the works. So, let me be on the record and say that ~200 pages of professional material is a reasonable upper limit on a campaign milieu <em>considering sole authorship and for personal use.</em> </p><p></p><p>You can't really take Forgotten Realms as a true example of "great clomping nerdism", or whatever that jerk was quoted in the first post. It's a commercial product. However, I do agree that after reams and reams of notes you will tend to get lost in the details. I maintain that my notes are the adventure seeds for a lifetime and that the geography, cultures and other details inform me how things will play out. This helps me create the adventures, in which plots are resolved and details are fine tuned.</p><p></p><p>Here's the thing,</p><p></p><ol> <li data-xf-list-type="ol">Some dude I've never heard of,</li> <li data-xf-list-type="ol">insults something I do for fun,</li> <li data-xf-list-type="ol">that reinforces something else that I do for fun,</li> <li data-xf-list-type="ol">while writing about something that's only tangentally related.</li> </ol><p></p><p>That stuck in my craw just a bit. </p><p></p><p>But, I realize that there is a continuum of detail. The amount prepared before a game ranges from Kamikaze Midget's white write-as-you-go to Khyron's black Encyclopedia Homebrewica. Does the dread specter of <strong>nerdism</strong> arise with a continental map and five pages of geo-political notes? Or with my fifty or so pages of typed and hand-written notes? Perhaps the Jester's 500 page opus of home rules and background? Where upon this grey continuum do we get to apply the stamp of the <strong>nerd</strong> and reject and ignore the fool as a sad and obsessed gamer?</p><p></p><p>I've got quote for you.</p><p></p><p>"I've been called worse from better people."</p><p></p><p>Hrumpf.</p></blockquote><p></p>
[QUOTE="Baron Opal, post: 3531034, member: 10433"] Hussar, you've done me the favor of drawing the line between setting and worldbuilding when I asked, and I a appreciate that. Allow me to return the favor. I can't imagine that I would write 300 pages on my campaign world. I think about it a lot, and I make some notes on a pad at work when my muse strikes me, but may campaign guide is about twenty pages in length. About five pages of that are house rules, class tweaks, &c. I think that if I copied what I stole from Planescape, Eberron, Iron Kingdoms, Greyhawk, &c. and imported it into Adobe I would probably reach about 120-150 pages of material. That would be the whole ball of wax, cosmology, important places, the works. So, let me be on the record and say that ~200 pages of professional material is a reasonable upper limit on a campaign milieu [I]considering sole authorship and for personal use.[/I] You can't really take Forgotten Realms as a true example of "great clomping nerdism", or whatever that jerk was quoted in the first post. It's a commercial product. However, I do agree that after reams and reams of notes you will tend to get lost in the details. I maintain that my notes are the adventure seeds for a lifetime and that the geography, cultures and other details inform me how things will play out. This helps me create the adventures, in which plots are resolved and details are fine tuned. Here's the thing, [list=1] [*]Some dude I've never heard of, [*]insults something I do for fun, [*]that reinforces something else that I do for fun, [*]while writing about something that's only tangentally related. [/list] That stuck in my craw just a bit. But, I realize that there is a continuum of detail. The amount prepared before a game ranges from Kamikaze Midget's white write-as-you-go to Khyron's black Encyclopedia Homebrewica. Does the dread specter of [B]nerdism[/B] arise with a continental map and five pages of geo-political notes? Or with my fifty or so pages of typed and hand-written notes? Perhaps the Jester's 500 page opus of home rules and background? Where upon this grey continuum do we get to apply the stamp of the [B]nerd[/B] and reject and ignore the fool as a sad and obsessed gamer? I've got quote for you. "I've been called worse from better people." Hrumpf. [/QUOTE]
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