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Why Worldbuilding is Bad
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<blockquote data-quote="Hussar" data-source="post: 3531081" data-attributes="member: 22779"><p>Oh hey, I wear my badge of great clomping nerd with some pride. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> I don't really care that much about Harrison's original screed to be honest. It was a jump off point for me to see the debate. I'm actually truthfully somewhat surprised by the impassioned defense of world building. I knew that it was important to some people, but, not to the point where they would state that campaigns lacking world building are flat/railroads.</p><p></p><p>Now, where the turning point is will really vary from person to person. I honestly don't want to create/copy a couple of hundred pages of setting bible anymore. If I crafted a couple of hundred pages of adventures and called that a campaign, I'd be more happy. On the downside, doing that is a heck of a lot of work. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>But, maybe, with the large number of adventures getting cranked out, and the number of large adventures hitting the shelves, I can create a sort of matrix that Rounser is talking about and then see what sort of setting arises from that.</p><p></p><p>I've got 11 issues of Dungeon or Dragon coming to me in September. (Sorry guys, didn't opt into Pathfinder - 11 back issues with free delivery was just too tempting vs 4 issues of Pathfinder - bloody international post) Anyone want to give me some suggestions for good Dungeon back issues for this sort of thing? I've only got the STAP Dungeon issues. I figure with 11 more Dungeons, I would have 30+ adventures in my greedy little hands. That's gotta be enough for a complete campaign.</p></blockquote><p></p>
[QUOTE="Hussar, post: 3531081, member: 22779"] Oh hey, I wear my badge of great clomping nerd with some pride. :D I don't really care that much about Harrison's original screed to be honest. It was a jump off point for me to see the debate. I'm actually truthfully somewhat surprised by the impassioned defense of world building. I knew that it was important to some people, but, not to the point where they would state that campaigns lacking world building are flat/railroads. Now, where the turning point is will really vary from person to person. I honestly don't want to create/copy a couple of hundred pages of setting bible anymore. If I crafted a couple of hundred pages of adventures and called that a campaign, I'd be more happy. On the downside, doing that is a heck of a lot of work. :( But, maybe, with the large number of adventures getting cranked out, and the number of large adventures hitting the shelves, I can create a sort of matrix that Rounser is talking about and then see what sort of setting arises from that. I've got 11 issues of Dungeon or Dragon coming to me in September. (Sorry guys, didn't opt into Pathfinder - 11 back issues with free delivery was just too tempting vs 4 issues of Pathfinder - bloody international post) Anyone want to give me some suggestions for good Dungeon back issues for this sort of thing? I've only got the STAP Dungeon issues. I figure with 11 more Dungeons, I would have 30+ adventures in my greedy little hands. That's gotta be enough for a complete campaign. [/QUOTE]
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