Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why Worldbuilding is Bad
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="rounser" data-source="post: 3531136" data-attributes="member: 1106"><p>Modified versions of <em>A Wrastle With Bertrum</em>, <em>At The Spottle Parlor</em>, <em>Asflag's Unintentional Emporium</em>, <em>Irongard</em> and <em>Nbod's Room</em> are nice strong flavour starting points for a quilted-adventures-campaign. <em>Secrets of the Towers</em> can provide an ongoing theme for wilderness travel, and <em>Granite Mountain Prison</em> is a good place to put an NPC important to the PCs. <em>King Oleg's Dilemma</em> and <em>The Siege of Kratys Freehold</em> can be tied together into a "defend the keep" thread. <em>The Shrine of Isildahur</em>, <em>Herme's Bridge</em>, <em>Troll Bridge</em> and <em>The Elven Home</em> are nice "just stumbled upon" locations in the wilderness. I like <em>Welcome to Krypthome</em> more as a location than a plot (gotta love honkmoss).</p><p></p><p><em>A Hot Day In L'Trel</em>, <em>Goblin Fever</em> and <em>Bzallin's Blacksphere</em> are very dynamic events to build cities around. If you're feeling adventurous, doing all three to the same city at different parts of the campaign is a possibility, though it risks the PCs beginning to not care about saving said city. <em>Legacy of the Liosalfar</em> plus <em>The Standing Stones of Sundown</em>, <em>Nightshade</em>, <em>Blood on the Plow</em> and <em>A Wizard's Fate</em> provide a lot to do in villages. <em>Horror's Harvest</em> can be set up long beforehand as a perfectly normal home village for the PCs - they see the comet whilst on adventure and hoo boy, things have changed when they return. </p><p></p><p>Dungeon also has a lot of adventures with the "seeking immortality" theme, and they can be tied together into a loose campaign arc, perhaps with a coterie of villains and lost souls at the heart of it. There are several adventures involving wererat infestations, which could be tracked over the course of the campaign through a single infested NPC villain. <em>Raiders of the Chanth</em> provides an Egg of Coot-style villain and it's demesne. The <em>Challenge of Champions</em> series provides another ongoing campaign theme in urban areas. <em>Hrothgar's Resting Place</em>, <em>Forbidden Mountain</em>, <em>Deadly Treasure</em>, <em>Thunder Under Needlespire</em>, <em>A Rose for Talakara</em> and many others on the tip of my tongue also shouldn't go unmentioned as excellent campaign-making fodder. </p><p></p><p>Combined with your own adventure ideas, it should result in something very dynamic and packed to the gills with adventure, which is what D&D should be all about IMO.</p></blockquote><p></p>
[QUOTE="rounser, post: 3531136, member: 1106"] Modified versions of [i]A Wrastle With Bertrum[/i], [i]At The Spottle Parlor[/i], [i]Asflag's Unintentional Emporium[/i], [i]Irongard[/i] and [i]Nbod's Room[/i] are nice strong flavour starting points for a quilted-adventures-campaign. [i]Secrets of the Towers[/i] can provide an ongoing theme for wilderness travel, and [i]Granite Mountain Prison[/i] is a good place to put an NPC important to the PCs. [i]King Oleg's Dilemma[/i] and [i]The Siege of Kratys Freehold[/i] can be tied together into a "defend the keep" thread. [i]The Shrine of Isildahur[/i], [i]Herme's Bridge[/i], [i]Troll Bridge[/i] and [i]The Elven Home[/i] are nice "just stumbled upon" locations in the wilderness. I like [i]Welcome to Krypthome[/i] more as a location than a plot (gotta love honkmoss). [i]A Hot Day In L'Trel[/i], [i]Goblin Fever[/i] and [i]Bzallin's Blacksphere[/i] are very dynamic events to build cities around. If you're feeling adventurous, doing all three to the same city at different parts of the campaign is a possibility, though it risks the PCs beginning to not care about saving said city. [i]Legacy of the Liosalfar[/i] plus [i]The Standing Stones of Sundown[/i], [i]Nightshade[/i], [i]Blood on the Plow[/i] and [i]A Wizard's Fate[/i] provide a lot to do in villages. [i]Horror's Harvest[/i] can be set up long beforehand as a perfectly normal home village for the PCs - they see the comet whilst on adventure and hoo boy, things have changed when they return. Dungeon also has a lot of adventures with the "seeking immortality" theme, and they can be tied together into a loose campaign arc, perhaps with a coterie of villains and lost souls at the heart of it. There are several adventures involving wererat infestations, which could be tracked over the course of the campaign through a single infested NPC villain. [i]Raiders of the Chanth[/i] provides an Egg of Coot-style villain and it's demesne. The [i]Challenge of Champions[/i] series provides another ongoing campaign theme in urban areas. [i]Hrothgar's Resting Place[/i], [i]Forbidden Mountain[/i], [i]Deadly Treasure[/i], [i]Thunder Under Needlespire[/i], [i]A Rose for Talakara[/i] and many others on the tip of my tongue also shouldn't go unmentioned as excellent campaign-making fodder. Combined with your own adventure ideas, it should result in something very dynamic and packed to the gills with adventure, which is what D&D should be all about IMO. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why Worldbuilding is Bad
Top