Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why Worldbuilding is Bad
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 3533380" data-attributes="member: 22779"><p>Look, what I'm advocating isn't ground breaking or particularly new. It's not. What I'm trying to say is that, for the homebrewer, the DM might be better served in emulating Green Ronin's Freeport, Goodman Games DCC's or AEG's World's Largest Dungeon rather than Forgotten Realms, Scarred Lands or Eberron.</p><p></p><p>If you go the FR route, whether you go top down or bottom up, you are, IMO, placing setting first. You are creating world independently of adventure. Granted, that process may lead to adventure creation, that's true, but, why not skip the middle man? The adventures are the important thing.</p><p></p><p>If you go the Goodman Games route, instead, then you craft adventures, based on whatever criteria. At the end of the process (if it ever ends) you are left with functional adventures rather than simply adventure ideas that then need to be turned into adventures.</p><p></p><p>After you have your collection of adventures, then you work out any setting that you might need that follows from those adventures.</p><p></p><p>I realize that this is going against the grain of what's been inculcated into the collective brains of DM's over the past couple of decades. After all, Tolkien created setting first, story second, so, why shouldn't we? Ed Greenwood did exactly the same thing as well - stories of FR first appeared in Dragon without any module support and people ate it up. Second Edition is littered with setting after setting. Really, the only settings that started with adventures first would be Greyhawk and Dragonlance (possibly Mystara as well) and, from DL, we have the sense that adventure first=railroad. </p><p></p><p>My point is, if you go setting first, world building first, whatever you want to call it, you are going to do a lot of extraneous work. True, you can fit that work into the adventures, but, then you run into the danger of forcing square pegs into round holes of contriving your scenarios so that the work you did becomes relevant. So that square windows somehow figure into your adventures. </p><p></p><p>Like I say, this is hardly a new concept. Heretical perhaps now, but hardly new. Heck, The Keep on the Borderlands is as generic as you can possibly make an adventure - the NPC's don't even have names! Yet, this is still held up as a very solid, very good module by a lot of people.</p><p></p><p>I know bodybuilding is all the rage, but, honestly, try yoga. It does wonders. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Hussar, post: 3533380, member: 22779"] Look, what I'm advocating isn't ground breaking or particularly new. It's not. What I'm trying to say is that, for the homebrewer, the DM might be better served in emulating Green Ronin's Freeport, Goodman Games DCC's or AEG's World's Largest Dungeon rather than Forgotten Realms, Scarred Lands or Eberron. If you go the FR route, whether you go top down or bottom up, you are, IMO, placing setting first. You are creating world independently of adventure. Granted, that process may lead to adventure creation, that's true, but, why not skip the middle man? The adventures are the important thing. If you go the Goodman Games route, instead, then you craft adventures, based on whatever criteria. At the end of the process (if it ever ends) you are left with functional adventures rather than simply adventure ideas that then need to be turned into adventures. After you have your collection of adventures, then you work out any setting that you might need that follows from those adventures. I realize that this is going against the grain of what's been inculcated into the collective brains of DM's over the past couple of decades. After all, Tolkien created setting first, story second, so, why shouldn't we? Ed Greenwood did exactly the same thing as well - stories of FR first appeared in Dragon without any module support and people ate it up. Second Edition is littered with setting after setting. Really, the only settings that started with adventures first would be Greyhawk and Dragonlance (possibly Mystara as well) and, from DL, we have the sense that adventure first=railroad. My point is, if you go setting first, world building first, whatever you want to call it, you are going to do a lot of extraneous work. True, you can fit that work into the adventures, but, then you run into the danger of forcing square pegs into round holes of contriving your scenarios so that the work you did becomes relevant. So that square windows somehow figure into your adventures. Like I say, this is hardly a new concept. Heretical perhaps now, but hardly new. Heck, The Keep on the Borderlands is as generic as you can possibly make an adventure - the NPC's don't even have names! Yet, this is still held up as a very solid, very good module by a lot of people. I know bodybuilding is all the rage, but, honestly, try yoga. It does wonders. ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why Worldbuilding is Bad
Top