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Why Worldbuilding is Bad
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<blockquote data-quote="khyron1144" data-source="post: 3533490" data-attributes="member: 8004"><p>I like to go to the forums at <a href="http://www.thecbg.org" target="_blank">Campaign Builder's Guild</a> with others that like to spend a lot of time on world-building. They have contests to see who can design the best whatever. This month, the chosen subject is taverns. I had a good idea, so I wrote this up: </p><p></p><p>[sblock]</p><p>Physical description: The King of Coins appears to be a one-story building with approximate dimensions of fifteen feet tall by fifty feet wide (east to west dimension) by fifty feet long (north to south dimension). The common room, which is the one that guest coming in from the street will enter, is about thirty feet long by forty feet wide. The door marked Private leads to a very boring storage room where beer kegs are kept and so on. This room is about twenty feet long by forty feet wide. There's a door on its west wall, leading to a tiny, little ten foot by ten foot kitchen. The unmarked door leads to a nicely furnished office, ten feet wide by thirty feet long.</p><p></p><p>That's the stuff that's obvious to the naked eye. Anyone that carefully paces it out will notice the about ten by ten area of "missing" space. Of course, PCs should be kept too busy to carefully pace it out. The office has a secret door in the north wall that leads to the "missing room". (Search DC 25 to find the secret door where relevant). This room is used by Smashfiste as a secure treasure room for anything he's about to liquidate. If the solid oak desk is moved (this should take a minimum D&D Strenght score of 16 to accomplish), a trapdoor in the floor can be found, which leads to Smashfiste's complex of tunnels that provide alternate entrances and exits and include a few secret rooms where valuables too hot to be easily fenced are kept to age.</p><p></p><p>Background: Five years ago a new tavern sprung up on the Street of Coins, taking its cue from The Ace of Swords (Street of Swords), Queen of Wands (Street of Wands) and Page of Cups (Street of Cups), this place was named The King of Coins. Since the Street of Coins was a vastly different sort of neighborhood, the clientelle it cultivated was different. Richer for one thing.</p><p></p><p>It's a silent partnership between Morton Ostler and "Lucky" "Four-Fingers" Smashfiste. Ostler is a friendly face and competent tavern manager. Smashfiste is a batttle-scarred half-ogre leg-breaker with a lot of money and a desire to earn more without doing so much hard work. Smashfiste decided to finance a tavern as the front for the new gang he was heading. Ostler was simply lucky enough to find someone willing to finance "his" tavern. </p><p></p><p>Morton Ostler is the owner of record for the King of Coins, but it was built to Smashfiste's specifications and with his money. The builders were dwarfs fresh in from the mountains; their corpses buried under the tunnel's floor tiles is nasty secret #305 about The King of Coins. Smashfiste's Coin Street Irregulars meet in the hidden rooms to plot.</p><p></p><p>Smashfiste invented the Mailed Fist to the Head accidentally. He doesn't go in for mixed drinks much, but one night he was out of beer and found an intersting result when he mixed certain things together in the right doses. Only Ostler can make them reliably.</p><p></p><p></p><p></p><p>"Lucky" "Four-Fingers" Smashfiste is a battle-scarred half-ogre. He's missing one finger on his right hand and his sword has a custom grip to take that into account. He wears stylish clothes in bright colors, but always has his sword on one hip too. Like most half-ogres he's as ugly as sin. Unlike most half-ogres he's pretty sharp. He got his start as a leg-breaker for someone else's racket and he is not averse to violence. He is however quite willing to let threats, explicit or implied, do the work of actual violence whenever possible.[/sblock]</p><p></p><p></p><p></p><p>Is this excessive? I think it isn't because, while knowing the details of the Smashfiste and Ostler might be not immediately relevant, it has a lot of adventure potential.</p></blockquote><p></p>
[QUOTE="khyron1144, post: 3533490, member: 8004"] I like to go to the forums at [url=http://www.thecbg.org]Campaign Builder's Guild[/url] with others that like to spend a lot of time on world-building. They have contests to see who can design the best whatever. This month, the chosen subject is taverns. I had a good idea, so I wrote this up: [sblock] Physical description: The King of Coins appears to be a one-story building with approximate dimensions of fifteen feet tall by fifty feet wide (east to west dimension) by fifty feet long (north to south dimension). The common room, which is the one that guest coming in from the street will enter, is about thirty feet long by forty feet wide. The door marked Private leads to a very boring storage room where beer kegs are kept and so on. This room is about twenty feet long by forty feet wide. There's a door on its west wall, leading to a tiny, little ten foot by ten foot kitchen. The unmarked door leads to a nicely furnished office, ten feet wide by thirty feet long. That's the stuff that's obvious to the naked eye. Anyone that carefully paces it out will notice the about ten by ten area of "missing" space. Of course, PCs should be kept too busy to carefully pace it out. The office has a secret door in the north wall that leads to the "missing room". (Search DC 25 to find the secret door where relevant). This room is used by Smashfiste as a secure treasure room for anything he's about to liquidate. If the solid oak desk is moved (this should take a minimum D&D Strenght score of 16 to accomplish), a trapdoor in the floor can be found, which leads to Smashfiste's complex of tunnels that provide alternate entrances and exits and include a few secret rooms where valuables too hot to be easily fenced are kept to age. Background: Five years ago a new tavern sprung up on the Street of Coins, taking its cue from The Ace of Swords (Street of Swords), Queen of Wands (Street of Wands) and Page of Cups (Street of Cups), this place was named The King of Coins. Since the Street of Coins was a vastly different sort of neighborhood, the clientelle it cultivated was different. Richer for one thing. It's a silent partnership between Morton Ostler and "Lucky" "Four-Fingers" Smashfiste. Ostler is a friendly face and competent tavern manager. Smashfiste is a batttle-scarred half-ogre leg-breaker with a lot of money and a desire to earn more without doing so much hard work. Smashfiste decided to finance a tavern as the front for the new gang he was heading. Ostler was simply lucky enough to find someone willing to finance "his" tavern. Morton Ostler is the owner of record for the King of Coins, but it was built to Smashfiste's specifications and with his money. The builders were dwarfs fresh in from the mountains; their corpses buried under the tunnel's floor tiles is nasty secret #305 about The King of Coins. Smashfiste's Coin Street Irregulars meet in the hidden rooms to plot. Smashfiste invented the Mailed Fist to the Head accidentally. He doesn't go in for mixed drinks much, but one night he was out of beer and found an intersting result when he mixed certain things together in the right doses. Only Ostler can make them reliably. "Lucky" "Four-Fingers" Smashfiste is a battle-scarred half-ogre. He's missing one finger on his right hand and his sword has a custom grip to take that into account. He wears stylish clothes in bright colors, but always has his sword on one hip too. Like most half-ogres he's as ugly as sin. Unlike most half-ogres he's pretty sharp. He got his start as a leg-breaker for someone else's racket and he is not averse to violence. He is however quite willing to let threats, explicit or implied, do the work of actual violence whenever possible.[/sblock] Is this excessive? I think it isn't because, while knowing the details of the Smashfiste and Ostler might be not immediately relevant, it has a lot of adventure potential. [/QUOTE]
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