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Why Worldbuilding is Bad
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<blockquote data-quote="JustinA" data-source="post: 3540373" data-attributes="member: 51618"><p>Unless you've recently edited Wiki to match your whack-job definition of world-building as "setting creation that won't be used in an RPG session", then you're just lying through your teeth here.</p><p></p><p>And if you have edited Wiki to say that, then we're just dealing with another variety of intellectual dishonesty here.</p><p></p><p></p><p></p><p>The value of the material.</p><p></p><p>A fairly simplistic evaluation of the value of RPG supplement is:</p><p></p><p>(1) The amount of material from the book you will use.</p><p>(2) How often you will use it.</p><p></p><p>You will commonly use a setting to run many adventures. You will typically only use an adventure once.</p><p></p><p>Everything else being equal in terms of the products' quality and cost, I will use the setting material more often and it will, therefore, be more valuable to me.</p><p></p><p></p><p></p><p>Your conclusion here is completely fallacious.</p><p></p><p>If I need to spend X amount of time crafting a setting and Y amount of time crafting an adventure, then my total prep time is X + Y.</p><p></p><p>If I, instead, purchase the setting material then my prep time is merely Y.</p><p></p><p>Clearly, purchasing the setting material DOES make my life as a DM easier.</p><p></p><p></p><p></p><p>Uhh... No. It doesn't really matter how often you repeat this absolutely absurd assertion, it doesn't make it any more true.</p></blockquote><p></p>
[QUOTE="JustinA, post: 3540373, member: 51618"] Unless you've recently edited Wiki to match your whack-job definition of world-building as "setting creation that won't be used in an RPG session", then you're just lying through your teeth here. And if you have edited Wiki to say that, then we're just dealing with another variety of intellectual dishonesty here. The value of the material. A fairly simplistic evaluation of the value of RPG supplement is: (1) The amount of material from the book you will use. (2) How often you will use it. You will commonly use a setting to run many adventures. You will typically only use an adventure once. Everything else being equal in terms of the products' quality and cost, I will use the setting material more often and it will, therefore, be more valuable to me. Your conclusion here is completely fallacious. If I need to spend X amount of time crafting a setting and Y amount of time crafting an adventure, then my total prep time is X + Y. If I, instead, purchase the setting material then my prep time is merely Y. Clearly, purchasing the setting material DOES make my life as a DM easier. Uhh... No. It doesn't really matter how often you repeat this absolutely absurd assertion, it doesn't make it any more true. [/QUOTE]
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