Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why Worldbuilding is Bad
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JustinA" data-source="post: 3543567" data-attributes="member: 51618"><p>It makes about as much sense as claiming that a source says something when it doesn't actually say it.</p><p></p><p>... which is what you've just admitted that you did.</p><p></p><p></p><p></p><p>If you could quote even one person saying that, than that would be one more person than you've actually quoted saying that.</p><p></p><p></p><p></p><p>Which gets us back to your definitions which require precognizance:</p><p></p><p>Setting: Details of the world used in the session.</p><p></p><p>Worldbuilding: Details of the world not used in the session.</p><p></p><p>Since there is absolutely no way to predict exactly what information is going to be used in the session, there's no way to tell when you're "creating setting" or "world building" until after the fact. This is a ridiculous and useless definition, yet you insist on using it.</p><p></p><p>Your distinction might have some sort of relevance in a novel or a short story, but even there it's difficult to determine what will or won't be relevant to the final version of the novel or story. Lots of authors leave plenty of material on the cutting room floor.</p><p></p><p>But for a game session your definitions are utterly useless.</p><p></p><p></p><p></p><p>I notice your examples keep getting more absurd, perhaps in the hope that no one will be able to come up with a hypothetical scenario where that information would be useful in a game session.</p><p></p><p>But the pattern of terrain features has been important in running many chase sequences in my campaigns. And it's absolutely trivial to come up with scenarios where having that particular breed of tree (as opposed to another) would become important.</p><p></p><p></p><p></p><p>And if there was only a single person buying Scarred Lands supplements that might actually be relevant.</p><p></p><p>In reality, of course, this is not the case.</p><p></p><p></p><p></p><p>The fact that you have crappy players is totally irrelevant to this discussion. But it does help to explain where you're coming from.</p></blockquote><p></p>
[QUOTE="JustinA, post: 3543567, member: 51618"] It makes about as much sense as claiming that a source says something when it doesn't actually say it. ... which is what you've just admitted that you did. If you could quote even one person saying that, than that would be one more person than you've actually quoted saying that. Which gets us back to your definitions which require precognizance: Setting: Details of the world used in the session. Worldbuilding: Details of the world not used in the session. Since there is absolutely no way to predict exactly what information is going to be used in the session, there's no way to tell when you're "creating setting" or "world building" until after the fact. This is a ridiculous and useless definition, yet you insist on using it. Your distinction might have some sort of relevance in a novel or a short story, but even there it's difficult to determine what will or won't be relevant to the final version of the novel or story. Lots of authors leave plenty of material on the cutting room floor. But for a game session your definitions are utterly useless. I notice your examples keep getting more absurd, perhaps in the hope that no one will be able to come up with a hypothetical scenario where that information would be useful in a game session. But the pattern of terrain features has been important in running many chase sequences in my campaigns. And it's absolutely trivial to come up with scenarios where having that particular breed of tree (as opposed to another) would become important. And if there was only a single person buying Scarred Lands supplements that might actually be relevant. In reality, of course, this is not the case. The fact that you have crappy players is totally irrelevant to this discussion. But it does help to explain where you're coming from. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why Worldbuilding is Bad
Top