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Why Worldbuilding is Bad
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<blockquote data-quote="JustinA" data-source="post: 3543839" data-attributes="member: 51618"><p>I had to go dig my DMG 3.0 out, but it was totally worth it. On the very first page of Chapter 6 two different approaches to world-building are defined: Inside Out and Outside In. Allow me to quote:</p><p></p><p>"<strong>Inside Out</strong>: Start with a small area and build outward. Don't even worry about what the world looks like, or even the kingdom. Concentrate first on a single village or town, preferably <strong>with a dungeon or other adventure</strong> site nearby. Expand slowly and <strong>only as needed</strong>." (emphasis added)</p><p></p><p>You'll notice that, contrary to supporting your position as you claim, the DMG <em>explicitly contradicts it</em>.</p><p></p><p>It shares this trait in common with every other source you've attempted to cite or quote to support your completely untenable and utterly useless definition of "world-building".</p><p></p><p>I mean, it's nice of you to keep providing all these resources which prove you wrong. But at what point are you simply going to admit the error of your ways? Aren't you getting tired of punching yourself in the face like this?</p></blockquote><p></p>
[QUOTE="JustinA, post: 3543839, member: 51618"] I had to go dig my DMG 3.0 out, but it was totally worth it. On the very first page of Chapter 6 two different approaches to world-building are defined: Inside Out and Outside In. Allow me to quote: "[b]Inside Out[/b]: Start with a small area and build outward. Don't even worry about what the world looks like, or even the kingdom. Concentrate first on a single village or town, preferably [b]with a dungeon or other adventure[/b] site nearby. Expand slowly and [b]only as needed[/b]." (emphasis added) You'll notice that, contrary to supporting your position as you claim, the DMG [i]explicitly contradicts it[/i]. It shares this trait in common with every other source you've attempted to cite or quote to support your completely untenable and utterly useless definition of "world-building". I mean, it's nice of you to keep providing all these resources which prove you wrong. But at what point are you simply going to admit the error of your ways? Aren't you getting tired of punching yourself in the face like this? [/QUOTE]
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