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Why Worldbuilding is Bad
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<blockquote data-quote="Raven Crowking" data-source="post: 3544024" data-attributes="member: 18280"><p>Yes, it says that you are asking me to engage in labour when I very much doubt that there will be a return. Also, I would hesitate to say that claiming Hussar used a hill and a city as examples of worldbuilding is an <em>accusation</em>. I'm not, after all, saying that Hussar is deliberately <em>twisting other's words</em>, now, am I?</p><p></p><p>Nonetheless....</p><p></p><p>From post 612 (<a href="http://www.enworld.org/showpost.php?p=3510101&postcount=612" target="_blank">http://www.enworld.org/showpost.php?p=3510101&postcount=612</a>)</p><p></p><p></p><p></p><p>That is certainly smaller than a world, and is specifically a very small part of a world that appears in an adventure. So clearly, to Hussar, what appears in an adventure isn’t necessarily part of an adventure (see also the Five Shires reference to X1). Nor is worldbuilding something that occurs only on the scale of a world.</p><p></p><p>That would be the city I mentioned, and here’s the hill:</p><p></p><p>From post 882 (<a href="http://www.enworld.org/showpost.php?p=3528163&postcount=882" target="_blank">http://www.enworld.org/showpost.php?p=3528163&postcount=882</a>)</p><p></p><p></p><p></p><p>Again, smaller than a world. It is a response to a post of mine that claims that, if you never mention bunnies, the minute you use a wolf-in-sheep’s clothing the players are going to notice that something is up. IOW, if the only details you mention are the significant ones, any detail mentioned must be significant. Do I need to pull that quote up as well? I can.</p><p></p><p>And one has to wonder why mentioning bunnies on a hill isn’t world-building, but mentioning the shape of windows is. Or how mentioning bunnies “creates an atmosphere of idyllic peace” but mentioning the ancient halfling moon worship doesn’t create an atmosphere of its own (eerie, magical, whathaveyou).</p><p></p><p></p><p>Now it's your turn, Rounser. Stop hedging! <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3544024, member: 18280"] Yes, it says that you are asking me to engage in labour when I very much doubt that there will be a return. Also, I would hesitate to say that claiming Hussar used a hill and a city as examples of worldbuilding is an [i]accusation[/i]. I'm not, after all, saying that Hussar is deliberately [i]twisting other's words[/i], now, am I? Nonetheless.... From post 612 ([url]http://www.enworld.org/showpost.php?p=3510101&postcount=612[/url]) That is certainly smaller than a world, and is specifically a very small part of a world that appears in an adventure. So clearly, to Hussar, what appears in an adventure isn’t necessarily part of an adventure (see also the Five Shires reference to X1). Nor is worldbuilding something that occurs only on the scale of a world. That would be the city I mentioned, and here’s the hill: From post 882 ([url]http://www.enworld.org/showpost.php?p=3528163&postcount=882[/url]) Again, smaller than a world. It is a response to a post of mine that claims that, if you never mention bunnies, the minute you use a wolf-in-sheep’s clothing the players are going to notice that something is up. IOW, if the only details you mention are the significant ones, any detail mentioned must be significant. Do I need to pull that quote up as well? I can. And one has to wonder why mentioning bunnies on a hill isn’t world-building, but mentioning the shape of windows is. Or how mentioning bunnies “creates an atmosphere of idyllic peace” but mentioning the ancient halfling moon worship doesn’t create an atmosphere of its own (eerie, magical, whathaveyou). Now it's your turn, Rounser. Stop hedging! :lol: [/QUOTE]
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