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Why Worldbuilding is Bad
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<blockquote data-quote="Raven Crowking" data-source="post: 3544249" data-attributes="member: 18280"><p>Note that this is an IF/THEN statement.</p><p></p><p>IF the "world" in "worldbuilding" can mean "city" or "hill" THEN it is sensible to discuss the creation of a city or a hill in terms of worldbuilding.</p><p></p><p>IF the "world" in "worldbuilding" cannot mean "city" or "hill" THEN it is not sensible to discuss the creation of a city or a hill in terms of worldbuilding.</p><p></p><p>As Hussar discusses both the creation of a city and a hill in terms of worldbuilding, I conclude that the first proposition is more likely to be true than the second.</p><p></p><p>One can then make the claim that, while it is not sensible to discuss the creation of a city or a hill in terms of worldbuilding <em>on its own</em> it is sensible to do so <em>within the context of a larger world</em>.</p><p></p><p>However, in both cases (city and hill) this doesn't follow, though, because (1) the hill example is not part of a larger project, and (2) Hussar's complaint (right or wrong) about the city example (what he claims makes it worldbuilding) is that it doesn't relate to the larger project of which it is a part (the Savage Tide Adventure Path).</p><p></p><p>So, again, I must conclude the first possibility to be more likely than the second.</p><p></p><p>I could be wrong -- all communication is fraught with that peril -- but this is why I believe Hussar's comments mean what I think they mean.</p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3544249, member: 18280"] Note that this is an IF/THEN statement. IF the "world" in "worldbuilding" can mean "city" or "hill" THEN it is sensible to discuss the creation of a city or a hill in terms of worldbuilding. IF the "world" in "worldbuilding" cannot mean "city" or "hill" THEN it is not sensible to discuss the creation of a city or a hill in terms of worldbuilding. As Hussar discusses both the creation of a city and a hill in terms of worldbuilding, I conclude that the first proposition is more likely to be true than the second. One can then make the claim that, while it is not sensible to discuss the creation of a city or a hill in terms of worldbuilding [i]on its own[/i] it is sensible to do so [i]within the context of a larger world[/i]. However, in both cases (city and hill) this doesn't follow, though, because (1) the hill example is not part of a larger project, and (2) Hussar's complaint (right or wrong) about the city example (what he claims makes it worldbuilding) is that it doesn't relate to the larger project of which it is a part (the Savage Tide Adventure Path). So, again, I must conclude the first possibility to be more likely than the second. I could be wrong -- all communication is fraught with that peril -- but this is why I believe Hussar's comments mean what I think they mean. RC [/QUOTE]
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