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Why Worldbuilding is Bad
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<blockquote data-quote="Raven Crowking" data-source="post: 3544401" data-attributes="member: 18280"><p>First off, let me say that the post I am now quoting from makes more sense, to me, than several of the past posts.</p><p></p><p></p><p></p><p>Mind if I pare it down to here to work with?</p><p></p><p>I would suggest the following:</p><p></p><p>(1) Something like an Adventure Path can only exist by broadening you horizons to encompasse more than the adventure at hand; one needs to consider the future.</p><p></p><p>(2) It is quite possible for someone to "bother" doing something for his own benefit, rather than for that of his players, and this is a completely legitimate use of time.</p><p></p><p>(3) Some people have had different experiences than "It adds a lot less to the game than you think".</p><p></p><p>(4) D&D can be inherently limiting, where what is prepared becomes what is possible. The more one prepares, including things beyond the adventure at hand, the more becomes possible.</p><p></p><p>EDIT: BTW, does that mean that you are no longer arguing that worldbuilding requires creating an entire world (i.e., argument by scale) and only arguing on the basis of utility? If that is the case, I think your position and rounser's are much closer than I'd say they were before.</p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3544401, member: 18280"] First off, let me say that the post I am now quoting from makes more sense, to me, than several of the past posts. Mind if I pare it down to here to work with? I would suggest the following: (1) Something like an Adventure Path can only exist by broadening you horizons to encompasse more than the adventure at hand; one needs to consider the future. (2) It is quite possible for someone to "bother" doing something for his own benefit, rather than for that of his players, and this is a completely legitimate use of time. (3) Some people have had different experiences than "It adds a lot less to the game than you think". (4) D&D can be inherently limiting, where what is prepared becomes what is possible. The more one prepares, including things beyond the adventure at hand, the more becomes possible. EDIT: BTW, does that mean that you are no longer arguing that worldbuilding requires creating an entire world (i.e., argument by scale) and only arguing on the basis of utility? If that is the case, I think your position and rounser's are much closer than I'd say they were before. RC [/QUOTE]
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