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Why Worldbuilding is Bad
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<blockquote data-quote="Raven Crowking" data-source="post: 3544592" data-attributes="member: 18280"><p>Sure.</p><p></p><p>For example, in "Heather's First Adventure" I put together a railroad in order to illustrate play. However, for the most part, "putting together an adventure" is usually composed of:</p><p></p><p>(1) Putting together an adventure setting,</p><p>(2) Statting up the potential adversaries,</p><p>(3) Devising events,</p><p>(4) Devising the plots/motivations of NPCs, and</p><p>(5) Devising actual potential encounters.</p><p></p><p>Note that a lot of that can contain worldbuilding elements.</p><p></p><p>But you are correct. "Creating an adventure" is a sloppy shorthand that doesn't hold up when compared to what is actually being done. This is probably why I've titled threads "Some Cavern Encounters" instead of "A Cavern Adventure".</p><p></p><p>"Creating Potential Story Elements" might be a better term. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> I think this applies, btw, to open-ended structures like the WLD, too. The module provides a lot of story elements, but it doesn't proved an "adventure" per se. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3544592, member: 18280"] Sure. For example, in "Heather's First Adventure" I put together a railroad in order to illustrate play. However, for the most part, "putting together an adventure" is usually composed of: (1) Putting together an adventure setting, (2) Statting up the potential adversaries, (3) Devising events, (4) Devising the plots/motivations of NPCs, and (5) Devising actual potential encounters. Note that a lot of that can contain worldbuilding elements. But you are correct. "Creating an adventure" is a sloppy shorthand that doesn't hold up when compared to what is actually being done. This is probably why I've titled threads "Some Cavern Encounters" instead of "A Cavern Adventure". "Creating Potential Story Elements" might be a better term. :lol: I think this applies, btw, to open-ended structures like the WLD, too. The module provides a lot of story elements, but it doesn't proved an "adventure" per se. :) [/QUOTE]
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