Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why Worldbuilding is Bad
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ourph" data-source="post: 3546596" data-attributes="member: 20239"><p>I'm not sure I would call mapping the coastline of Dino-Island vs. exploring the Dino-related adventures the DM has already set up "abandoning the campaign". There are always going to be campaign-related activities the players embark on that the DM who has spent all of his time developing only adventures hasn't planned out. Whereas the DM who has spent the extra time developing the "extraneous" information about Dino-island generally has some resources at his disposal for when the PCs go off the reservation.</p><p></p><p></p><p>Railroading/Shepherding is fine for some groups, but for others the distinction may be moot. I think we can both agree that if your preference is to run a true "sandbox" campaign, developing adventures to the exclusion of setting/world isn't the way to go unless you are VERY comfortable improvising setting/world-building during actual play. My personal experience is that most DMs are much more comfortable improvising encounters than they are improvising setting/world elements during the game (primarily because the rulebooks have always provided DMs with tons of tools for on-the-fly encounter development). As a result, it seems to me that spending the majority of pre-game prep time on the element of the game that's easiest to improvise during play is probably a mismanagement of the DM's resources.</p></blockquote><p></p>
[QUOTE="Ourph, post: 3546596, member: 20239"] I'm not sure I would call mapping the coastline of Dino-Island vs. exploring the Dino-related adventures the DM has already set up "abandoning the campaign". There are always going to be campaign-related activities the players embark on that the DM who has spent all of his time developing only adventures hasn't planned out. Whereas the DM who has spent the extra time developing the "extraneous" information about Dino-island generally has some resources at his disposal for when the PCs go off the reservation. Railroading/Shepherding is fine for some groups, but for others the distinction may be moot. I think we can both agree that if your preference is to run a true "sandbox" campaign, developing adventures to the exclusion of setting/world isn't the way to go unless you are VERY comfortable improvising setting/world-building during actual play. My personal experience is that most DMs are much more comfortable improvising encounters than they are improvising setting/world elements during the game (primarily because the rulebooks have always provided DMs with tons of tools for on-the-fly encounter development). As a result, it seems to me that spending the majority of pre-game prep time on the element of the game that's easiest to improvise during play is probably a mismanagement of the DM's resources. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why Worldbuilding is Bad
Top