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Why Worldbuilding is Bad
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<blockquote data-quote="I'm A Banana" data-source="post: 3556560" data-attributes="member: 2067"><p>s'true!</p><p></p><p></p><p></p><p>Me? Nothing too exceptional. If the link between setting loyalty and loving worldbuilding is a true link, it just shows that 70% of D&D players are great clomping nerds who have fun building fictional worlds, and, of course, who think their world is the best of them all for their group (and are probably right). </p><p></p><p>I think a much truer poll to my point would be something along the lines of "what's the longest time you've spent in one campaign setting?" But even then, ENWorld is kind of emblematic of great clomping D&D nerds, so I wouldn't be astonished at all to find it being a high percentage spending a lot of time in their homebrew setting. I mean, we are spending our free personal time debating the finer points of semantics and the benefits and pitfalls of being a great clomping nerd about your homebrew setting. On an online message board. We aren't just D&D nerds, we're D&D Super-Nerds, even those of us who *don't* suffer from the particular propensity to setting porn. </p><p></p><p>So it does little to disprove my construct of:</p><ul> <li data-xf-list-type="ul"> Worldbuilding isn't an essential ingredient for a good D&D game</li> <li data-xf-list-type="ul"> Worldbuilding can be fun for us nerdy types</li> <li data-xf-list-type="ul"> People should do as much worldbuilding as they want, as much as is fun for them</li> <li data-xf-list-type="ul"> Doing more worldbuilding doesn't make your setting any better than a setting that does little or no worldbuilding. Worldbuilding itself is not worthy of praise just because of what it is. </li> <li data-xf-list-type="ul"> Too much worldbuilding can be a very bad thing, resulting in powerless players and DMs who are more interested in their campaign setting than in running a D&D game</li> </ul></blockquote><p></p>
[QUOTE="I'm A Banana, post: 3556560, member: 2067"] s'true! Me? Nothing too exceptional. If the link between setting loyalty and loving worldbuilding is a true link, it just shows that 70% of D&D players are great clomping nerds who have fun building fictional worlds, and, of course, who think their world is the best of them all for their group (and are probably right). I think a much truer poll to my point would be something along the lines of "what's the longest time you've spent in one campaign setting?" But even then, ENWorld is kind of emblematic of great clomping D&D nerds, so I wouldn't be astonished at all to find it being a high percentage spending a lot of time in their homebrew setting. I mean, we are spending our free personal time debating the finer points of semantics and the benefits and pitfalls of being a great clomping nerd about your homebrew setting. On an online message board. We aren't just D&D nerds, we're D&D Super-Nerds, even those of us who *don't* suffer from the particular propensity to setting porn. So it does little to disprove my construct of: [list] [*] Worldbuilding isn't an essential ingredient for a good D&D game [*] Worldbuilding can be fun for us nerdy types [*] People should do as much worldbuilding as they want, as much as is fun for them [*] Doing more worldbuilding doesn't make your setting any better than a setting that does little or no worldbuilding. Worldbuilding itself is not worthy of praise just because of what it is. [*] Too much worldbuilding can be a very bad thing, resulting in powerless players and DMs who are more interested in their campaign setting than in running a D&D game [/list] [/QUOTE]
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