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Why Worldbuilding is Bad
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<blockquote data-quote="Darth Shoju" data-source="post: 3558788" data-attributes="member: 11397"><p>Except that isn't the definition of worldbuilding provided in the DMG. And that Hussar actually *has* advocated preparing material beyond what is needed for the next session. </p><p></p><p></p><p></p><p>And that seems to be working for your gaming group. Excellent. Keep it up. Don't assume it will work for everyone though.</p><p></p><p></p><p></p><p></p><p>Well I hope that you consider yourself a nerd right along side the worldbuilders, because as far as the rest of the world is considered, we're all nerds.</p><p></p><p></p><p></p><p></p><p>And this makes worldbuilding inherently bad how?</p><p></p><p></p><p></p><p>Yup. Assuming it isn't just one player that wants to play that warforged.</p><p></p><p></p><p></p><p></p><p>Agreed. And how does that make worldbuilding bad?</p><p></p><p></p><p></p><p></p><p>So what does depth mean in this context? What is it?</p><p></p><p></p><p></p><p>THAT is the heart of the point? If so, then it isn't much of a point. It also does nothing to show how worldbuilding is bad. As has been stated, one can do absolutely no worldbuilding, but create a crappy adventure and the campaign is still just as bad. OTOH, a DM can do nothing but worldbuild and the players could have fun exploring that world and being a part of (or even the main force behind) the changes and events of said world. </p><p></p><p>Like you said, enjoyment is subjective and a matter of taste. The first priority of any D&D game should be for all to enjoy themselves. But that doesn't make worldbuilding any worse than adventure design.</p></blockquote><p></p>
[QUOTE="Darth Shoju, post: 3558788, member: 11397"] Except that isn't the definition of worldbuilding provided in the DMG. And that Hussar actually *has* advocated preparing material beyond what is needed for the next session. And that seems to be working for your gaming group. Excellent. Keep it up. Don't assume it will work for everyone though. Well I hope that you consider yourself a nerd right along side the worldbuilders, because as far as the rest of the world is considered, we're all nerds. And this makes worldbuilding inherently bad how? Yup. Assuming it isn't just one player that wants to play that warforged. Agreed. And how does that make worldbuilding bad? So what does depth mean in this context? What is it? THAT is the heart of the point? If so, then it isn't much of a point. It also does nothing to show how worldbuilding is bad. As has been stated, one can do absolutely no worldbuilding, but create a crappy adventure and the campaign is still just as bad. OTOH, a DM can do nothing but worldbuild and the players could have fun exploring that world and being a part of (or even the main force behind) the changes and events of said world. Like you said, enjoyment is subjective and a matter of taste. The first priority of any D&D game should be for all to enjoy themselves. But that doesn't make worldbuilding any worse than adventure design. [/QUOTE]
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