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Why Worldbuilding is Bad
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<blockquote data-quote="Darth Shoju" data-source="post: 3558840" data-attributes="member: 11397"><p>Well inconsistent arguments confuse <em>me</em>. Besides, without semantics this thread would have been 5 pages long.</p><p></p><p></p><p></p><p></p><p>You've claimed that improv is a skill that anyone can develop. You've pointed out how much time it saves you not having to prepare beforehand. Perhaps I have inferred where there is no inference, but it has come across to me as advocating it as a superior approach. </p><p></p><p> </p><p></p><p>Again, sorry if I've misinterpreted, but I was reacting to your point that I quoted. You associated being a nerd with an obsession with detail, yet you claim to avoid working out that many details. It just came across to me that you were thereby exempting yourself from the definition.</p><p></p><p> </p><p></p><p>This comes back to the much debated definition of worldbuilding. If we claim that definition to simply include establishing a consistent setting, then I'm sorry, but I do consider that to be inherently beneficial. I guess that makes me arrogant. </p><p></p><p> </p><p></p><p></p><p></p><p>I can't argue your second point without defining depth in the context of a campaign, so I guess I have to leave it at that.</p></blockquote><p></p>
[QUOTE="Darth Shoju, post: 3558840, member: 11397"] Well inconsistent arguments confuse [I]me[/I]. Besides, without semantics this thread would have been 5 pages long. You've claimed that improv is a skill that anyone can develop. You've pointed out how much time it saves you not having to prepare beforehand. Perhaps I have inferred where there is no inference, but it has come across to me as advocating it as a superior approach. Again, sorry if I've misinterpreted, but I was reacting to your point that I quoted. You associated being a nerd with an obsession with detail, yet you claim to avoid working out that many details. It just came across to me that you were thereby exempting yourself from the definition. This comes back to the much debated definition of worldbuilding. If we claim that definition to simply include establishing a consistent setting, then I'm sorry, but I do consider that to be inherently beneficial. I guess that makes me arrogant. I can't argue your second point without defining depth in the context of a campaign, so I guess I have to leave it at that. [/QUOTE]
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