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Why Worldbuilding is Bad
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<blockquote data-quote="Imaro" data-source="post: 3559027" data-attributes="member: 48965"><p>The funny thing is that I see just as many threads saying that a certain amount of worldbuilding is necessary for fun...also that the time spent worldbuilding should be better spent on adventure design...ie a waste of time. This is definitely a "playstyle" issue as opposed to an issue created through worldbuilding. The same way adventure design itself isn't responsible for making a DM railroad the PC's...a particular adventure might be designed this way but it is not inherent to adventure design.</p><p></p><p></p><p></p><p></p><p></p><p>But for those who only enjoy a hamburger w/cheese...or w/some grilled onions...isn't it then necessary. If I play roleplaying games in general for a certain experience does it not become necessary. Let's take adventure design as an example, one could say you don't need a certain type of encounter in your adventure to play a game of D&D, right? Where this breaks down is the fact that you actually do. If your players love combat then combat encounters are necessary to keep them playing, otherwise they will get bored and quit or the game will fall apart. Thus they are necessary for these people to play. The same can be applied to worldbuilding.</p><p></p><p>Also why is pre-prepared "not essential" If a DM doesn't have the skills, energy, quickness, or whatever to improvise his worldbuilding...isn't it then essential if this is what the players desire from the game?</p></blockquote><p></p>
[QUOTE="Imaro, post: 3559027, member: 48965"] The funny thing is that I see just as many threads saying that a certain amount of worldbuilding is necessary for fun...also that the time spent worldbuilding should be better spent on adventure design...ie a waste of time. This is definitely a "playstyle" issue as opposed to an issue created through worldbuilding. The same way adventure design itself isn't responsible for making a DM railroad the PC's...a particular adventure might be designed this way but it is not inherent to adventure design. But for those who only enjoy a hamburger w/cheese...or w/some grilled onions...isn't it then necessary. If I play roleplaying games in general for a certain experience does it not become necessary. Let's take adventure design as an example, one could say you don't need a certain type of encounter in your adventure to play a game of D&D, right? Where this breaks down is the fact that you actually do. If your players love combat then combat encounters are necessary to keep them playing, otherwise they will get bored and quit or the game will fall apart. Thus they are necessary for these people to play. The same can be applied to worldbuilding. Also why is pre-prepared "not essential" If a DM doesn't have the skills, energy, quickness, or whatever to improvise his worldbuilding...isn't it then essential if this is what the players desire from the game? [/QUOTE]
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