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Why Worldbuilding is Bad
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<blockquote data-quote="MichaelSomething" data-source="post: 3559480" data-attributes="member: 51168"><p>Let me throw my opinion in here by bringing up popular video games.</p><p></p><p>Diablo II - this is the perfect example of placing the adventure over the world. Sure there are cities and NPCs but the game is more or less designed for you to run around, kill things, and take their loot. There is just enough background story to put you in front of the next wave of creeps. It jumps striaght to the action and who doesn't want action?</p><p></p><p>Edler Scrools 4 - this game is all about the world being bigger then the adventure. Sure you can save the world that would be just the begining of things you can do. There are tons of places to go, people to meet, and things to experience! Every place you go is alive in its own sense.</p></blockquote><p></p>
[QUOTE="MichaelSomething, post: 3559480, member: 51168"] Let me throw my opinion in here by bringing up popular video games. Diablo II - this is the perfect example of placing the adventure over the world. Sure there are cities and NPCs but the game is more or less designed for you to run around, kill things, and take their loot. There is just enough background story to put you in front of the next wave of creeps. It jumps striaght to the action and who doesn't want action? Edler Scrools 4 - this game is all about the world being bigger then the adventure. Sure you can save the world that would be just the begining of things you can do. There are tons of places to go, people to meet, and things to experience! Every place you go is alive in its own sense. [/QUOTE]
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