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General Tabletop Discussion
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Why Worldbuilding is Bad
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<blockquote data-quote="pemerton" data-source="post: 7391707" data-attributes="member: 42582"><p>It's probably true that worldbuilding is not a big part of causal games; but I don't think the converse need be true. I think it's quite possible to have a game in which the players are invested in the fiction, and interact with the world, but this does not rest heavily on GM world building.</p><p></p><p>I'm also not sure that GM experience is that important. Maybe more important is a good sense of tropes and genre, and a good ability to read player signals. System can also make a difference (eg by making it easier or harder for the players to send signals; and by making it easier or harder to introduce elements into the fiction that respond to them).</p></blockquote><p></p>
[QUOTE="pemerton, post: 7391707, member: 42582"] It's probably true that worldbuilding is not a big part of causal games; but I don't think the converse need be true. I think it's quite possible to have a game in which the players are invested in the fiction, and interact with the world, but this does not rest heavily on GM world building. I'm also not sure that GM experience is that important. Maybe more important is a good sense of tropes and genre, and a good ability to read player signals. System can also make a difference (eg by making it easier or harder for the players to send signals; and by making it easier or harder to introduce elements into the fiction that respond to them). [/QUOTE]
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