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Why Worldbuilding is Bad
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<blockquote data-quote="Hussar" data-source="post: 7392427" data-attributes="member: 22779"><p>I was more referring to official canon. 4e got absolutely crucified for not following earlier edition canon (even when it actually DID follow earlier canon, people insisted that their interpretations of earlier canon were canonical). The canon police come out of the woodwork as soon as any change is proposed - "You can't change this because in some article in Dragon 128, this random author established that this other thing is true"!!! "OMG!!! Blue dragons can't possibly live near coastlines!!! They live in deserts!!!!".</p><p></p><p>And, it's almost always self serving. 5e changes canon all over the place, yet the world builders out there don't seem to mind too much. Kobolds are slaves to dragons? Really? Since when? Since when do dragons keep slaves? Isn't this the kind of intrusive world building that 4e was criticised for? Oh, right, those self-same people like 5e, so, world building changes are okay, so long as they happen to like the edition.</p><p></p><p>I much, much prefer AD&D's approach to the whole thing where world building is extremely limited and there is virtually no lore associated with anything. Saves me the time and trouble re-writing and ignoring vast swaths of the book. And allows for new ideas and new takes to have room to grow without being stomped into the ground by the clod stomping Nerd boots.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7392427, member: 22779"] I was more referring to official canon. 4e got absolutely crucified for not following earlier edition canon (even when it actually DID follow earlier canon, people insisted that their interpretations of earlier canon were canonical). The canon police come out of the woodwork as soon as any change is proposed - "You can't change this because in some article in Dragon 128, this random author established that this other thing is true"!!! "OMG!!! Blue dragons can't possibly live near coastlines!!! They live in deserts!!!!". And, it's almost always self serving. 5e changes canon all over the place, yet the world builders out there don't seem to mind too much. Kobolds are slaves to dragons? Really? Since when? Since when do dragons keep slaves? Isn't this the kind of intrusive world building that 4e was criticised for? Oh, right, those self-same people like 5e, so, world building changes are okay, so long as they happen to like the edition. I much, much prefer AD&D's approach to the whole thing where world building is extremely limited and there is virtually no lore associated with anything. Saves me the time and trouble re-writing and ignoring vast swaths of the book. And allows for new ideas and new takes to have room to grow without being stomped into the ground by the clod stomping Nerd boots. [/QUOTE]
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