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Why Worldbuilding is Bad
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7392459" data-attributes="member: 82106"><p>I tend to think that the adventurers are 'about' some sort of conflict, which generally exposes some type of beliefs or agenda which is the generation of that conflict, much as with literary and other dramatic forms. So, I would say that "this village is my home, I will defend it to the death" might be a belief, and that would certainly go well with "saving the village from orcs." OTOH there could be other needs and agendas. I can perfectly well imagine a character which is going to actively help the orcs, although he might only want CERTAIN PEOPLE to get their clocks punched (perhaps). Even in the case of just 'bad guy orcs' questions arise of mercy, who's really the good guy, etc. These are all good stuff to drive a dramatic story! </p><p></p><p>Now, do you need a lot of deep backstory, and does it even help? I don't think the divide is necessarily 'casual' vs 'serious' or whatever. I mean, I'm pretty dedicated, but aside from the quirk I have about my D&D game world, I rarely do any world building. If I do, then its usually a genre refinement exercise in concert with the players.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7392459, member: 82106"] I tend to think that the adventurers are 'about' some sort of conflict, which generally exposes some type of beliefs or agenda which is the generation of that conflict, much as with literary and other dramatic forms. So, I would say that "this village is my home, I will defend it to the death" might be a belief, and that would certainly go well with "saving the village from orcs." OTOH there could be other needs and agendas. I can perfectly well imagine a character which is going to actively help the orcs, although he might only want CERTAIN PEOPLE to get their clocks punched (perhaps). Even in the case of just 'bad guy orcs' questions arise of mercy, who's really the good guy, etc. These are all good stuff to drive a dramatic story! Now, do you need a lot of deep backstory, and does it even help? I don't think the divide is necessarily 'casual' vs 'serious' or whatever. I mean, I'm pretty dedicated, but aside from the quirk I have about my D&D game world, I rarely do any world building. If I do, then its usually a genre refinement exercise in concert with the players. [/QUOTE]
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