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Why Worldbuilding is Bad
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<blockquote data-quote="Mallus" data-source="post: 7392858" data-attributes="member: 3887"><p>Raven Crowking?! I... I... I can't believe I'm about to write this, but so do I. My recollection is me & RC disagreed on almost everything, but I'd love to play in one of his games if given the chance or just go out for a beer and a conversation about nerdery. He had a passion for the hobby that enlivened this place (even if his specific arguments might have had me reaching for a flask of flaming oil, metaphorically-speaking). </p><p></p><p></p><p>I don't mind the more recent arguments as much, but yeah, agree with this, too. </p><p></p><p>Re: M. John Harrison: in the years since this thread started he completed his "Kefahuchi Tract" series - <u>Light</u>, <u>Nova Swing</u>, and <u>Empty Space: A Haunting</u>. If you're curious to see an elaboration of his blog post, these novels provide one. The ironic thing is they contain some fabulous worldbuilding, even down to the kind of made-up terminology that SF fans (myself included) gravitate towards. He may not <em>like</em> worldbuilding, but he added to my inner dork lexicon things like <em>K-Ship</em>, <em>rickshaw girl</em>, and <em>entradista</em>. Words that share a space with <em>ornithopter</em>, <em>Guild Navigator</em>, and <em>Sardaukar</em> and the rest of the Dune-isms that I'll carry with me for the rest of my life, odd little treasures from someone else's imagination.</p><p></p><p>The three novels, taken together, make an argument about the uses and limitations of SF as a genre. And regardless of whether you agree with the argument, it's made using relentless lovely prose and sheer inventiveness. Harrison is one of the best prose writers working in SF. Up there with Gibson, Delany, Wolfe, Cordwainer Smith, Vance, John Crowley, and the rest that I regard but am presently forgetting.</p></blockquote><p></p>
[QUOTE="Mallus, post: 7392858, member: 3887"] Raven Crowking?! I... I... I can't believe I'm about to write this, but so do I. My recollection is me & RC disagreed on almost everything, but I'd love to play in one of his games if given the chance or just go out for a beer and a conversation about nerdery. He had a passion for the hobby that enlivened this place (even if his specific arguments might have had me reaching for a flask of flaming oil, metaphorically-speaking). I don't mind the more recent arguments as much, but yeah, agree with this, too. Re: M. John Harrison: in the years since this thread started he completed his "Kefahuchi Tract" series - [u]Light[/u], [u]Nova Swing[/u], and [u]Empty Space: A Haunting[/u]. If you're curious to see an elaboration of his blog post, these novels provide one. The ironic thing is they contain some fabulous worldbuilding, even down to the kind of made-up terminology that SF fans (myself included) gravitate towards. He may not [i]like[/i] worldbuilding, but he added to my inner dork lexicon things like [i]K-Ship[/i], [i]rickshaw girl[/i], and [i]entradista[/i]. Words that share a space with [i]ornithopter[/i], [i]Guild Navigator[/i], and [i]Sardaukar[/i] and the rest of the Dune-isms that I'll carry with me for the rest of my life, odd little treasures from someone else's imagination. The three novels, taken together, make an argument about the uses and limitations of SF as a genre. And regardless of whether you agree with the argument, it's made using relentless lovely prose and sheer inventiveness. Harrison is one of the best prose writers working in SF. Up there with Gibson, Delany, Wolfe, Cordwainer Smith, Vance, John Crowley, and the rest that I regard but am presently forgetting. [/QUOTE]
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