Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why Worldbuilding is Bad
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Imaro" data-source="post: 7393688" data-attributes="member: 48965"><p>I do agree with the statement you made above which is a totally different one from the premise of this thread, mainly that worldbuilding is bad. Which as I interpret it means that worldbuilding in general is actively harmful to playing rpg's. </p><p></p><p> As an example of a case where I found non-preauthored worldbuilding enjoyable...one of my favorite authors, Michael Moorcock, wrote his Elric stories without worldbuilding beforehand. Now I will readily admit when the original stories are read in succession there are a few consistency issues but nothing I would say is a major detraction from mye enjoyment of the stories or reading them as a whole. </p><p></p><p>Again though, I just want to clarify I in no way think worldbuilding is objectively bad, I also don't think forgoing worldbuilding is objectively bad for rpg's. It's a style thing and honestly I think it would probably be a better conversation if both sides were more open to discussing the positives as opposed to trying to prove which one is better. Starangely enough in the threads I've seen discussing this the premise always starts with worldbuilding as a negative even when disguised as trying to ascertain it's positives. Thus why I tend to defend worldbuilding vs. the non-worldbuilding style of play. </p><p></p><p></p><p></p><p>Why are you assuming I am talking about a game without a strong setting? You were commenting on a pre-authored setting, right? I think it goes without saying that if you are choosing to have no setting... well restrictions around setting would serve little or no purpose since a setting doesn't exist.</p><p></p><p></p><p></p><p>And I can respect that but I don't think you could definitively state that the majority of people feel that way or even that setting fidelity is objectively bad for rpg's. That's what I think most in this thread are taking umbrage with... the statement that it is bad in a general sense for rpg's... again in a general sense.</p><p></p><p></p><p></p><p>How long have you guys played together. I'm sure your group knows you well enought to know what is meant. I wonder if it was a group of strangers say an AL game would more explanation be needed?</p><p></p><p></p><p></p><p>Yeah this kind of supports the whole familiarity thing...</p><p></p><p></p><p></p><p>What is default 4e. In 4e everything is core and that's what I am basing a "default" 4e game on. You seem to have, just like with worldbuilding a very narrow and specific (to you) definition of what default means. Yes your players through their familiarity with you probably instinctively understand what you mean but I don't think you could assume strangers would understand what your "default 4e" means.</p><p></p><p></p><p></p><p>I'm not sure what Orcs showing up have to do with it. What if a character decided to talk about orcs to someone going off what the MM states? Weren't there knowledge checks in 4e that told you exactly what you know about said creatures? Should he or she not assume this knowledge based on their rolls... especially in a default 4e game? </p><p></p><p></p><p></p><p>Why can't it? The whole point of a default setting is so that we don't have to go piece by piece and affirm everything... if not then what's the point (serious question here)?</p><p></p><p></p><p></p><p>I'm not making a big deal out of it I'm trying to understand this and it isn't making sense to me. So 4e monsters as written in the monster manual do exist in your world and thus are part of building your world... right? You seem to be stating that nothing exists until it shows up but there are other ways orcs or devourers could come up in the game... if no matter what they will always be 4e MM versions then I would say you're doing pre-authored worldbuilding. Now whether the players experience all aspects of said worldbuilding is a different beast all together.</p><p></p><p></p><p></p><p>It's only confusing or ambiguous because on the one hand you set the expectation that the 4e world is default, but then claim it's not pre-authored worldbuilding but in the same breath you're clearly stating that when introduced you will use the pre-authored lore for these creatures... how is that not ambiguous? How is that not pre-authored worldbuilding?</p><p></p><p></p><p></p><p>So really default can be changed depending on the needs and desires of your players... do you put limits on what can or can't be changed. Just a note this is more a tangent I am personally interested in around your gameplay style than anything to do with out larger discussion.</p></blockquote><p></p>
[QUOTE="Imaro, post: 7393688, member: 48965"] I do agree with the statement you made above which is a totally different one from the premise of this thread, mainly that worldbuilding is bad. Which as I interpret it means that worldbuilding in general is actively harmful to playing rpg's. As an example of a case where I found non-preauthored worldbuilding enjoyable...one of my favorite authors, Michael Moorcock, wrote his Elric stories without worldbuilding beforehand. Now I will readily admit when the original stories are read in succession there are a few consistency issues but nothing I would say is a major detraction from mye enjoyment of the stories or reading them as a whole. Again though, I just want to clarify I in no way think worldbuilding is objectively bad, I also don't think forgoing worldbuilding is objectively bad for rpg's. It's a style thing and honestly I think it would probably be a better conversation if both sides were more open to discussing the positives as opposed to trying to prove which one is better. Starangely enough in the threads I've seen discussing this the premise always starts with worldbuilding as a negative even when disguised as trying to ascertain it's positives. Thus why I tend to defend worldbuilding vs. the non-worldbuilding style of play. Why are you assuming I am talking about a game without a strong setting? You were commenting on a pre-authored setting, right? I think it goes without saying that if you are choosing to have no setting... well restrictions around setting would serve little or no purpose since a setting doesn't exist. And I can respect that but I don't think you could definitively state that the majority of people feel that way or even that setting fidelity is objectively bad for rpg's. That's what I think most in this thread are taking umbrage with... the statement that it is bad in a general sense for rpg's... again in a general sense. How long have you guys played together. I'm sure your group knows you well enought to know what is meant. I wonder if it was a group of strangers say an AL game would more explanation be needed? Yeah this kind of supports the whole familiarity thing... What is default 4e. In 4e everything is core and that's what I am basing a "default" 4e game on. You seem to have, just like with worldbuilding a very narrow and specific (to you) definition of what default means. Yes your players through their familiarity with you probably instinctively understand what you mean but I don't think you could assume strangers would understand what your "default 4e" means. I'm not sure what Orcs showing up have to do with it. What if a character decided to talk about orcs to someone going off what the MM states? Weren't there knowledge checks in 4e that told you exactly what you know about said creatures? Should he or she not assume this knowledge based on their rolls... especially in a default 4e game? Why can't it? The whole point of a default setting is so that we don't have to go piece by piece and affirm everything... if not then what's the point (serious question here)? I'm not making a big deal out of it I'm trying to understand this and it isn't making sense to me. So 4e monsters as written in the monster manual do exist in your world and thus are part of building your world... right? You seem to be stating that nothing exists until it shows up but there are other ways orcs or devourers could come up in the game... if no matter what they will always be 4e MM versions then I would say you're doing pre-authored worldbuilding. Now whether the players experience all aspects of said worldbuilding is a different beast all together. It's only confusing or ambiguous because on the one hand you set the expectation that the 4e world is default, but then claim it's not pre-authored worldbuilding but in the same breath you're clearly stating that when introduced you will use the pre-authored lore for these creatures... how is that not ambiguous? How is that not pre-authored worldbuilding? So really default can be changed depending on the needs and desires of your players... do you put limits on what can or can't be changed. Just a note this is more a tangent I am personally interested in around your gameplay style than anything to do with out larger discussion. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why Worldbuilding is Bad
Top