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Why Worldbuilding is Bad
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<blockquote data-quote="gamerprinter" data-source="post: 7394766" data-attributes="member: 50895"><p>Okay, another one of those gigantic threads I won't read (too much to read), but only looked at the first post, so undoubtably someone else has already said this, but...</p><p></p><p>I'm a big fan of World Building, so cannot possibly see it as a bad thing. If you're running a purely sandbox game and your players are doing most of the story-telling, sure a complete world build is unnecessary to serve a pure sandbox. And the OP discusses from the point of view of a novel author, rather than a setting designer, so I'm sure that has merits in that limited framework to novels. But as a small 3PP for Pathfinder/Starfinder, building settings (world-building) is a major part of what I do and publish. So I find World Building intrinsic to building the worlds we run our game in.</p><p></p><p>No matter who much effort you put in including deep nuance into a setting, a GM/setting creator can never fully document everything there is. So there's plenty of room for individual GMs and even players to add to the world. So I don't see a detriment, in that way, to a world building exercise.</p><p></p><p>As a GM only, world building is half my fun in being a GM in the first place. Some may not care for world-building, and that's fine, but for me, it's something I have to do, and love doing it.</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 7394766, member: 50895"] Okay, another one of those gigantic threads I won't read (too much to read), but only looked at the first post, so undoubtably someone else has already said this, but... I'm a big fan of World Building, so cannot possibly see it as a bad thing. If you're running a purely sandbox game and your players are doing most of the story-telling, sure a complete world build is unnecessary to serve a pure sandbox. And the OP discusses from the point of view of a novel author, rather than a setting designer, so I'm sure that has merits in that limited framework to novels. But as a small 3PP for Pathfinder/Starfinder, building settings (world-building) is a major part of what I do and publish. So I find World Building intrinsic to building the worlds we run our game in. No matter who much effort you put in including deep nuance into a setting, a GM/setting creator can never fully document everything there is. So there's plenty of room for individual GMs and even players to add to the world. So I don't see a detriment, in that way, to a world building exercise. As a GM only, world building is half my fun in being a GM in the first place. Some may not care for world-building, and that's fine, but for me, it's something I have to do, and love doing it. [/QUOTE]
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