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Why Worldbuilding is Bad
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7394947" data-attributes="member: 82106"><p>I don't really like to take this kind of position, because it feels to me like its saying effectively "you can't criticize this technique because there's this perfect version of it somewhere that avoids this problem." If its a problem, repeatedly, in real games in the real world, then IMHO its a problem with the technique! You may well avoid that problem by dint of expert play, but MANY campaigns have sunk upon that rock! </p><p></p><p>I mean, any absolutist pronouncements, like the initial premise of this thread, are always fraught. To say 'nobody should world build' is of course idiotic. I mean, I recommend against it and then I do it myself! I don't actually feel a need to be self-consistent or act in the 'best' way possible. I just do what I like to do, particularly when it comes to pastimes. So I wouldn't actually condone dismissing world building, but that isn't the same thing as saying its beyond criticism because people like it or it produces good results sometimes. IME No Myth play actually has fewer problems.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7394947, member: 82106"] I don't really like to take this kind of position, because it feels to me like its saying effectively "you can't criticize this technique because there's this perfect version of it somewhere that avoids this problem." If its a problem, repeatedly, in real games in the real world, then IMHO its a problem with the technique! You may well avoid that problem by dint of expert play, but MANY campaigns have sunk upon that rock! I mean, any absolutist pronouncements, like the initial premise of this thread, are always fraught. To say 'nobody should world build' is of course idiotic. I mean, I recommend against it and then I do it myself! I don't actually feel a need to be self-consistent or act in the 'best' way possible. I just do what I like to do, particularly when it comes to pastimes. So I wouldn't actually condone dismissing world building, but that isn't the same thing as saying its beyond criticism because people like it or it produces good results sometimes. IME No Myth play actually has fewer problems. [/QUOTE]
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