Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why Worldbuilding is Bad
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 7395588" data-attributes="member: 82106"><p>I think there is SOME difference between saying "I don't have this problem" and saying "My technique should not be criticized for X because only a Scottsman would have that problem." Now, do these two positions often seem to merge and people state one and mean the other? Yeah, probably, at least sometimes, but you shouldn't criticize my position because someone did that! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>As far as the consistency thing itself goes... </p><p></p><p>I think the degree to which pre-authorship of material and backstory (world building) 'creates consistency' is often vastly overrated and overstated. I think most settings, whether homebrew or published, aren't all that internally consistent. They may be consistent in some surface areas (maybe) like having a consistent map, and maybe they have consistent descriptions of locations, NPCs, etc. (maybe). Beyond that I find they are mostly pretty inconsistent. There's little, if any, way to enforce consistency on NPCs in play for instance, so they often act in unpredictable and GM-serving ways, or just in ways that are completely unrealistic, violate their descriptions, etc. In terms of things making 'logical sense', I don't think that happens much. So I'm not sure I see consistency as some sort of great virtue. </p><p></p><p>Nor do I see ease of play for the GM as a really great virtue. Obviously if I made up something last night before play, then its pretty fresh in my mind, and maybe it could be easier to lay it out. However, in my campaign I have 6 large notebooks, MANY loose maps and things, as well as a LARGE harddrive folder and a very extensive Wiki that are all full of stuff. Just to research an existing topic related to things that I KNOW have come up before and have canonical answers in my game is not always a small task!</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7395588, member: 82106"] I think there is SOME difference between saying "I don't have this problem" and saying "My technique should not be criticized for X because only a Scottsman would have that problem." Now, do these two positions often seem to merge and people state one and mean the other? Yeah, probably, at least sometimes, but you shouldn't criticize my position because someone did that! ;) As far as the consistency thing itself goes... I think the degree to which pre-authorship of material and backstory (world building) 'creates consistency' is often vastly overrated and overstated. I think most settings, whether homebrew or published, aren't all that internally consistent. They may be consistent in some surface areas (maybe) like having a consistent map, and maybe they have consistent descriptions of locations, NPCs, etc. (maybe). Beyond that I find they are mostly pretty inconsistent. There's little, if any, way to enforce consistency on NPCs in play for instance, so they often act in unpredictable and GM-serving ways, or just in ways that are completely unrealistic, violate their descriptions, etc. In terms of things making 'logical sense', I don't think that happens much. So I'm not sure I see consistency as some sort of great virtue. Nor do I see ease of play for the GM as a really great virtue. Obviously if I made up something last night before play, then its pretty fresh in my mind, and maybe it could be easier to lay it out. However, in my campaign I have 6 large notebooks, MANY loose maps and things, as well as a LARGE harddrive folder and a very extensive Wiki that are all full of stuff. Just to research an existing topic related to things that I KNOW have come up before and have canonical answers in my game is not always a small task! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why Worldbuilding is Bad
Top