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Why Worldbuilding is Bad
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<blockquote data-quote="gamerprinter" data-source="post: 7395733" data-attributes="member: 50895"><p>No offense, but though I'm not "paid to do it", the exercise of world building I don't see as even slightly frustrating - it's the thing about being a GM I love most of all. Of course I love game prep too, another activity that many seem to find frustrating, but I thoroughly enjoy it. It's stage setting, creating maps, working out puzzles like matching challenges by CR to the party's level and the way the players run their characters. I would do it, and have done it, without a group that might even play it, though playing it is always more fun and engaging that not doing it.</p><p></p><p>While it's true I publish adventures, optional rules supplements, settings and even maps professionally and as my own small publisher now. You could say a lifetime of GMing and playing games lead me to eventually becoming a TTRPG publisher (mostly as 3PP for published game editions), but there was no guarantee I'd actually try - though I'm glad I did. And though I may write some kind of fiction like a short story or something, someday. I don't do world-building to write novels - an activity I really have no interest in. Funny, although I never really wanted to be an author, rather I pursued being a professional freelance cartographer, yet in work I've done for Paizo, Rite Publishing and other publishers, I found myself in the situation of... "nice map, now you need to write this gazetteer"... which I've done. I know so many wannabe authors trying to find the opportunity to get their written work published, and I haven't even tried, but am a published author.</p><p></p><p>My point is, I enjoying publishing the kind of games I play, but never want to be George R. R. Martin. World-building settings for games is what drew me into wanting to be a DM/GM in the first place - how can it be frustrating?</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 7395733, member: 50895"] No offense, but though I'm not "paid to do it", the exercise of world building I don't see as even slightly frustrating - it's the thing about being a GM I love most of all. Of course I love game prep too, another activity that many seem to find frustrating, but I thoroughly enjoy it. It's stage setting, creating maps, working out puzzles like matching challenges by CR to the party's level and the way the players run their characters. I would do it, and have done it, without a group that might even play it, though playing it is always more fun and engaging that not doing it. While it's true I publish adventures, optional rules supplements, settings and even maps professionally and as my own small publisher now. You could say a lifetime of GMing and playing games lead me to eventually becoming a TTRPG publisher (mostly as 3PP for published game editions), but there was no guarantee I'd actually try - though I'm glad I did. And though I may write some kind of fiction like a short story or something, someday. I don't do world-building to write novels - an activity I really have no interest in. Funny, although I never really wanted to be an author, rather I pursued being a professional freelance cartographer, yet in work I've done for Paizo, Rite Publishing and other publishers, I found myself in the situation of... "nice map, now you need to write this gazetteer"... which I've done. I know so many wannabe authors trying to find the opportunity to get their written work published, and I haven't even tried, but am a published author. My point is, I enjoying publishing the kind of games I play, but never want to be George R. R. Martin. World-building settings for games is what drew me into wanting to be a DM/GM in the first place - how can it be frustrating? [/QUOTE]
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