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Why Worldbuilding is Bad
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<blockquote data-quote="Riley37" data-source="post: 7398652" data-attributes="member: 6786839"><p>Thank you for that bold statement, which has never, ever before been used to counter any point made in a conversation about TRPGs or CRPGS and their relationship with their genre, source material, or setting. If only we'd known that, decades ago, back in the 1970s when the people playing "Bunnies and Burrows" expected every game session to be *exactly identical* to a screening of "Watership Down"! (Well, some of those sessions had popcorn and soft drinks, so it wasn't a total loss.)</p><p></p><p></p><p></p><p>Awesome! So what would it take, for you to answer the world building questions as if I'd asked them about "Tales of Equestria" instead of "GURPS: MLP"?</p><p></p><p>Unless "Tales" includes material for the "Fallout: Equestria" setting, then we might use some GURPS materials for Phase II. Nor would we be the first TRPGers to ever choose between (1) doing a story in a setting with the rules published for that setting, versus (2) home-brewing a GURPS implementation, and end up with the latter.</p></blockquote><p></p>
[QUOTE="Riley37, post: 7398652, member: 6786839"] Thank you for that bold statement, which has never, ever before been used to counter any point made in a conversation about TRPGs or CRPGS and their relationship with their genre, source material, or setting. If only we'd known that, decades ago, back in the 1970s when the people playing "Bunnies and Burrows" expected every game session to be *exactly identical* to a screening of "Watership Down"! (Well, some of those sessions had popcorn and soft drinks, so it wasn't a total loss.) Awesome! So what would it take, for you to answer the world building questions as if I'd asked them about "Tales of Equestria" instead of "GURPS: MLP"? Unless "Tales" includes material for the "Fallout: Equestria" setting, then we might use some GURPS materials for Phase II. Nor would we be the first TRPGers to ever choose between (1) doing a story in a setting with the rules published for that setting, versus (2) home-brewing a GURPS implementation, and end up with the latter. [/QUOTE]
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