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Why Worldbuilding is Bad
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<blockquote data-quote="Caliburn101" data-source="post: 7398744" data-attributes="member: 6802178"><p>You miss the mark here I think. Nowhere have I said that worldbuilding is always good, it is indeed sometimes an issue. But no-one has proven the contention that 'worldbuilding is bad' per se. It has been stated, I have said it's wrong and then forced to justify my defence of it despite the fact no credible objective contention supports the proposition that it is bad.</p><p></p><p>So I am not saying you cannot criticise worldbuilding, but actually, no-one has actually done so, they have just criticised it and taken the position that it is the root cause of some problem or other which hasn't been effectively defined either.</p><p></p><p>Having a bad experience with a world building GM is unfortunate, but blaming the symptoms for disease is a mistake. Ever element of a game can be badly run, so it's the GM whose the issue. Not worldbuilding per se.</p><p></p><p>How do I know that - because I cannot precisely count now the games in which a well-realised gameworld has added to the game. I have never actually had your experience, and certainly not repeatedly enough to claim its a 'rule'. </p><p></p><p>It really isn't, and citing exceptions as the basis for supposed truisms is I think a mistake.</p></blockquote><p></p>
[QUOTE="Caliburn101, post: 7398744, member: 6802178"] You miss the mark here I think. Nowhere have I said that worldbuilding is always good, it is indeed sometimes an issue. But no-one has proven the contention that 'worldbuilding is bad' per se. It has been stated, I have said it's wrong and then forced to justify my defence of it despite the fact no credible objective contention supports the proposition that it is bad. So I am not saying you cannot criticise worldbuilding, but actually, no-one has actually done so, they have just criticised it and taken the position that it is the root cause of some problem or other which hasn't been effectively defined either. Having a bad experience with a world building GM is unfortunate, but blaming the symptoms for disease is a mistake. Ever element of a game can be badly run, so it's the GM whose the issue. Not worldbuilding per se. How do I know that - because I cannot precisely count now the games in which a well-realised gameworld has added to the game. I have never actually had your experience, and certainly not repeatedly enough to claim its a 'rule'. It really isn't, and citing exceptions as the basis for supposed truisms is I think a mistake. [/QUOTE]
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