Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why Worldbuilding is Bad
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 7398754" data-attributes="member: 42582"><p>Saying that "worldbuilding is bad" is like saying that <insert random sport or game here> is bad. There are various sports and games I don't really care for (eg golf); but I've got no reason to doubt the sincerity of other's enjoyment of them (either as spectator, participant, or both).</p><p></p><p>What we <em>can </em>say is that there are connections between worldbuilding and other aspects of RPGing - especially if we are talking about worldbuilding by the GM, which I think is how it is normally thought of in the RPGing context.</p><p></p><p>For instance, worldbuilding by a GM mean that a certain amount of table time is spent having the GM tell the players stuff about the world that the GM has built - whether "big picture" stuff (about gods, politics, what counts as "normal" behaviour, etc) or "granular" stuff (like whether or not there is a shop of the sort the PC is looking for, or whether or not there is enough hay in the stable to be stacked up to the second-story window).</p><p></p><p>And it also means that some action declarations ("I search for a secret door", "I travel east until I reach the coast") have their outcome determined by the GM's worldbuilding (if the GM has decided that there is no secret door at that place, then the first PC can't succeed; if the GM has decided that there is an effectiely impassale range of mountains to the east, then the second PC can't succeed).</p><p></p><p>If the worldbuilding includes conflicts or struggles or drama that the GM (i) determines prior to and.or independently of the players and their PC building, and (ii) makes salient in play, then a further possible consequence is that some PCs are onlookers rather than participants in some of those conflicts or struggles or drama. (Eg this could happpen if the campaign starts in city X, and the big drama in city X as built by the GM is a struggle within a wizard's guild, but none of the PCs is a wizard.)</p><p></p><p>Whether these aspects of RPGing that can follow from extensive GM worldbuilding are good or bad seems like it would be relative to the tastes of particular RPGers.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7398754, member: 42582"] Saying that "worldbuilding is bad" is like saying that <insert random sport or game here> is bad. There are various sports and games I don't really care for (eg golf); but I've got no reason to doubt the sincerity of other's enjoyment of them (either as spectator, participant, or both). What we [I]can [/I]say is that there are connections between worldbuilding and other aspects of RPGing - especially if we are talking about worldbuilding by the GM, which I think is how it is normally thought of in the RPGing context. For instance, worldbuilding by a GM mean that a certain amount of table time is spent having the GM tell the players stuff about the world that the GM has built - whether "big picture" stuff (about gods, politics, what counts as "normal" behaviour, etc) or "granular" stuff (like whether or not there is a shop of the sort the PC is looking for, or whether or not there is enough hay in the stable to be stacked up to the second-story window). And it also means that some action declarations ("I search for a secret door", "I travel east until I reach the coast") have their outcome determined by the GM's worldbuilding (if the GM has decided that there is no secret door at that place, then the first PC can't succeed; if the GM has decided that there is an effectiely impassale range of mountains to the east, then the second PC can't succeed). If the worldbuilding includes conflicts or struggles or drama that the GM (i) determines prior to and.or independently of the players and their PC building, and (ii) makes salient in play, then a further possible consequence is that some PCs are onlookers rather than participants in some of those conflicts or struggles or drama. (Eg this could happpen if the campaign starts in city X, and the big drama in city X as built by the GM is a struggle within a wizard's guild, but none of the PCs is a wizard.) Whether these aspects of RPGing that can follow from extensive GM worldbuilding are good or bad seems like it would be relative to the tastes of particular RPGers. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why Worldbuilding is Bad
Top