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Why Worldbuilding is Bad
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<blockquote data-quote="Lanefan" data-source="post: 7399590" data-attributes="member: 29398"><p>Technically, it won't. But the same amount of time - or more - will be spent by the players asking for details and information about the game world so they can give their PCs some grounding.</p><p></p><p>That despite their best attempts those RPGs still occupy no more than a very small niche in the hobby tells me all I need to know. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>False dichotomy.</p><p></p><p>The players can still establish the drama and hook the DM even in a DM-built world.</p><p></p><p>Also, assuming a reasonable DM the players always have a third option other than follow hooks or be spectators; and that's to have their PCs do something else within the gameworld, as in:</p><p></p><p>DM hook A: troglodytes are raiding a coastal village 20 miles south</p><p>DM hook B: lights have recently been seen in Mad Arcandia's old tower, long thought abandoned</p><p>DM hook C: rumours are growing within certain elements of the city's population that something's not right in the sewers - a monster has moved in?</p><p>DM hook D: orcs and goblins have started attacking caravans between here and Alphasia to the east</p><p>Players' response: See those mountains to the north on the map? We're going up there, get away from all this civilization and out into the true wildlands!</p><p>DM: runs the travel bit while quietly digging out Keep on the Borderlands... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7399590, member: 29398"] Technically, it won't. But the same amount of time - or more - will be spent by the players asking for details and information about the game world so they can give their PCs some grounding. That despite their best attempts those RPGs still occupy no more than a very small niche in the hobby tells me all I need to know. :) False dichotomy. The players can still establish the drama and hook the DM even in a DM-built world. Also, assuming a reasonable DM the players always have a third option other than follow hooks or be spectators; and that's to have their PCs do something else within the gameworld, as in: DM hook A: troglodytes are raiding a coastal village 20 miles south DM hook B: lights have recently been seen in Mad Arcandia's old tower, long thought abandoned DM hook C: rumours are growing within certain elements of the city's population that something's not right in the sewers - a monster has moved in? DM hook D: orcs and goblins have started attacking caravans between here and Alphasia to the east Players' response: See those mountains to the north on the map? We're going up there, get away from all this civilization and out into the true wildlands! DM: runs the travel bit while quietly digging out Keep on the Borderlands... :) Lanefan [/QUOTE]
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