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Why Worldbuilding is Bad
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<blockquote data-quote="Aldarc" data-source="post: 7399838" data-attributes="member: 5142"><p>With advice like that, I may have to look more closely at giving the PbtA engine a whirl. (I have picked up the Blades in the Dark off-shoot, but I have not yet had an opportunity to play it or read through it properly.) It's incredible how much we can learn from other games. </p><p></p><p>Along similar lines, I have also appreciated Fate's Session 0 approach that actually gives players the opportunity to contribute to the worldbuilding. I found that players become more invested in the world when they are given an opportunity to invest their own ideas into the campaign. </p><p></p><p>My own sense of this thread is that a lot of contention could have been averted by shifting the question from "<em>Why</em> worldbuilding is bad" to "<em>How</em> worldbuilding is bad." The latter question, IMHO, puts GMs who worldbuild less on the defensive, but instead shifts the focus of the symptomatic problems that can manifest in homebrew worldbuilding. </p><p></p><p>That's fine as long as you are not reprinting your Campaign Setting Bible.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7399838, member: 5142"] With advice like that, I may have to look more closely at giving the PbtA engine a whirl. (I have picked up the Blades in the Dark off-shoot, but I have not yet had an opportunity to play it or read through it properly.) It's incredible how much we can learn from other games. Along similar lines, I have also appreciated Fate's Session 0 approach that actually gives players the opportunity to contribute to the worldbuilding. I found that players become more invested in the world when they are given an opportunity to invest their own ideas into the campaign. My own sense of this thread is that a lot of contention could have been averted by shifting the question from "[I]Why[/I] worldbuilding is bad" to "[I]How[/I] worldbuilding is bad." The latter question, IMHO, puts GMs who worldbuild less on the defensive, but instead shifts the focus of the symptomatic problems that can manifest in homebrew worldbuilding. That's fine as long as you are not reprinting your Campaign Setting Bible. [/QUOTE]
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