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Why Worldbuilding is Bad
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7400379" data-attributes="member: 82106"><p>Why do I need to know all of this stuff? What I need to know is what is at stake, what the conflict is (IE what do the PC(s) and NPC(s) need that brings them into opposition). I need a dramatic story arc which journeys from story initiation to high and low points which establish and resolve conflict until a climax is reached, where the issues at hand are finally settled, followed by some sort of wrap up. It is surprisingly unimportant where and even when (in game world terms) these things take place.</p><p></p><p></p><p>Well, I suspect most home brewers aren't really building in vast depth. No doubt there are a few exceptions...</p><p></p><p></p><p>Or that the flexibility is leaving the setting! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> I'm somewhat sympathetic, but I will note that when you start out with a new group of players they almost invariably have no appreciation of the groups who went before them. </p><p></p><p></p><p>Exactly, but this is irrelevant to the interests of the PLAYERS!</p><p></p><p></p><p>I used to think this, until I tried it the other way. I would never go back. The players are far more into it now than ever they were when I was putting forth my own pre-arranged list of adventure ideas.</p><p></p><p></p><p></p><p>To what end?</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7400379, member: 82106"] Why do I need to know all of this stuff? What I need to know is what is at stake, what the conflict is (IE what do the PC(s) and NPC(s) need that brings them into opposition). I need a dramatic story arc which journeys from story initiation to high and low points which establish and resolve conflict until a climax is reached, where the issues at hand are finally settled, followed by some sort of wrap up. It is surprisingly unimportant where and even when (in game world terms) these things take place. Well, I suspect most home brewers aren't really building in vast depth. No doubt there are a few exceptions... Or that the flexibility is leaving the setting! ;) I'm somewhat sympathetic, but I will note that when you start out with a new group of players they almost invariably have no appreciation of the groups who went before them. Exactly, but this is irrelevant to the interests of the PLAYERS! I used to think this, until I tried it the other way. I would never go back. The players are far more into it now than ever they were when I was putting forth my own pre-arranged list of adventure ideas. To what end? [/QUOTE]
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