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Why Worldbuilding is Bad
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<blockquote data-quote="TheSword" data-source="post: 7400592" data-attributes="member: 6879661"><p>That’s the point. They think they build it for the players and put all this effort in, but the reality is that most of it never gets seen by the players or they don’t care about.</p><p></p><p>For instance... you may detail the Inn of the Roaring Dragon, in the village of Blumenthal. Detail the landlord, his motivations, the crooked cellerar that’s secretly a spy for the entropy Cult, the names of serving wenches, a map of the inn, the stats for all of them and the items kept in the vault of the inn.</p><p></p><p>However...</p><p></p><p>A. The PCs may never visit Blumenthal</p><p></p><p>B. The PCs may not stop at the inn</p><p></p><p>C. They might stay but not be interested in getting to know the staff.</p><p></p><p>If any of these things are true then the three hours spent on these things was a collosal waste of time. </p><p></p><p>Unless the GM enjoys creating it, in which case who am I to tell someone what to do with their free time.</p><p></p><p>Plan the Roaring Dragon inn when you think your characters will need to go to Blumenthal and might need to stay at an inn. Or even better plan the inn and drop it into whichever village the party stay in next. </p><p></p><p>Build the adventure not the world. Or rather, build the world by building the adventures.</p></blockquote><p></p>
[QUOTE="TheSword, post: 7400592, member: 6879661"] That’s the point. They think they build it for the players and put all this effort in, but the reality is that most of it never gets seen by the players or they don’t care about. For instance... you may detail the Inn of the Roaring Dragon, in the village of Blumenthal. Detail the landlord, his motivations, the crooked cellerar that’s secretly a spy for the entropy Cult, the names of serving wenches, a map of the inn, the stats for all of them and the items kept in the vault of the inn. However... A. The PCs may never visit Blumenthal B. The PCs may not stop at the inn C. They might stay but not be interested in getting to know the staff. If any of these things are true then the three hours spent on these things was a collosal waste of time. Unless the GM enjoys creating it, in which case who am I to tell someone what to do with their free time. Plan the Roaring Dragon inn when you think your characters will need to go to Blumenthal and might need to stay at an inn. Or even better plan the inn and drop it into whichever village the party stay in next. Build the adventure not the world. Or rather, build the world by building the adventures. [/QUOTE]
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