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Why Worldbuilding is Bad
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<blockquote data-quote="Maxperson" data-source="post: 7400998" data-attributes="member: 23751"><p>My players have a habit of veering off suddenly in directions I didn't expect. If I didn't have things prepared(mainly by running FR) in areas that they are not headed to, I would be very unprepared. </p><p></p><p></p><p></p><p>As I covered above, I could just drop libraries when they need them, but that lacks the same kind of depth that a detailed world provides. The fact that the players can trust that even if this campaign isn't anywhere near Waterdeep, that they can count on the Lords running that place, and that the Yawning Portal exists adds dimension to the world. They are aware that the world is vast and a chunk(maybe 5%) is detailed so that if they go places I will have answers for them when looking for people and places. It gives them the sense that the world is a wider place than just what their PCs can see, and that things move without the PCs being present.</p><p></p><p></p><p>I strongly disagree with this. Those details are not more important than the adventure. They are important TO the adventure. The details add to the backdrop and resources available to both the DM and the players during the adventure. Sure, I could set an adventure in a nameless city, but if I put the same adventure in Baldur's Gate, everyone at the table can draw on things like the Flaming Fists to augment it. The details enhance, not limit things.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7400998, member: 23751"] My players have a habit of veering off suddenly in directions I didn't expect. If I didn't have things prepared(mainly by running FR) in areas that they are not headed to, I would be very unprepared. As I covered above, I could just drop libraries when they need them, but that lacks the same kind of depth that a detailed world provides. The fact that the players can trust that even if this campaign isn't anywhere near Waterdeep, that they can count on the Lords running that place, and that the Yawning Portal exists adds dimension to the world. They are aware that the world is vast and a chunk(maybe 5%) is detailed so that if they go places I will have answers for them when looking for people and places. It gives them the sense that the world is a wider place than just what their PCs can see, and that things move without the PCs being present. I strongly disagree with this. Those details are not more important than the adventure. They are important TO the adventure. The details add to the backdrop and resources available to both the DM and the players during the adventure. Sure, I could set an adventure in a nameless city, but if I put the same adventure in Baldur's Gate, everyone at the table can draw on things like the Flaming Fists to augment it. The details enhance, not limit things. [/QUOTE]
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