Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why Worldbuilding is Bad
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 7401018" data-attributes="member: 29398"><p>Yes, he has. That those instances of play occurred I obviously can't dispute. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>What I can and will dispute is that this sort of play can provide a campaign that is and remains sustainable for the long term (by which I mean anything beyond just a few sessions), without a ridiculous amount of work probably done by the GM to record <strong>everything</strong> about the setting that comes up in play so as to be consistent should it ever be encountered again. [MENTION=42582]pemerton[/MENTION] 's game logs - those that we've seen - are exhaustive in their mechanical detail as well as their events recording and probably do give enough info to provide at least some long-term consistency...and in this I maintain that he's so unusual as to possibly be unique. (that's supposed to be a compliment, in case you're wondering!)</p><p></p><p>In the immediate, it can and apparently does provide all three. </p><p></p><p>I dispute that it can continue to do so over time, as things get forgotten or numbers/time/distance/locations shift or morph in ways they shouldn't or things get skipped between scenes that end up needing to be retconned.</p><p></p><p>And note I'm not necessarily suggesting that traditional play (including worldbuilding) doesn't have rocks of its own to run aground on. It does, and over time I think I've probably hit them all. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> But I also think it's got more versatility in what it can do or be made to do in terms of what type-style-length-size of games or campaigns it can support, which gives it the advantage.</p><p></p><p>Lan-"having just said I've hit all the rocks, just watch me find another this weekend"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7401018, member: 29398"] Yes, he has. That those instances of play occurred I obviously can't dispute. :) What I can and will dispute is that this sort of play can provide a campaign that is and remains sustainable for the long term (by which I mean anything beyond just a few sessions), without a ridiculous amount of work probably done by the GM to record [B]everything[/B] about the setting that comes up in play so as to be consistent should it ever be encountered again. [MENTION=42582]pemerton[/MENTION] 's game logs - those that we've seen - are exhaustive in their mechanical detail as well as their events recording and probably do give enough info to provide at least some long-term consistency...and in this I maintain that he's so unusual as to possibly be unique. (that's supposed to be a compliment, in case you're wondering!) In the immediate, it can and apparently does provide all three. I dispute that it can continue to do so over time, as things get forgotten or numbers/time/distance/locations shift or morph in ways they shouldn't or things get skipped between scenes that end up needing to be retconned. And note I'm not necessarily suggesting that traditional play (including worldbuilding) doesn't have rocks of its own to run aground on. It does, and over time I think I've probably hit them all. :) But I also think it's got more versatility in what it can do or be made to do in terms of what type-style-length-size of games or campaigns it can support, which gives it the advantage. Lan-"having just said I've hit all the rocks, just watch me find another this weekend"-efan [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why Worldbuilding is Bad
Top