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Why Worldbuilding is Bad
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<blockquote data-quote="Imaro" data-source="post: 7401033" data-attributes="member: 48965"><p>Just wanted to comment on this part of your post as it ties back to the point I think @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=4937" target="_blank">Celebrim</a></u></strong></em> was making earlier in the thread... mainly that @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=42582" target="_blank">pemerton</a></u></strong></em> doesn't play a strictly no myth game. He's stated that he uses pre-authored content including geography, deities, names, places, etc. I think the confusion arises because he then creates a distinction (which honestly I'm still not necessarily clear on where the line is actually drawn) between the things he pre-authors and world-building. However my understanding on no myth gaming (and I don't claim to be an expert) is that everything is created during play. What I feel like @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=42582" target="_blank">pemerton</a></u></strong></em> has done is created a hybrid of the two styles while claiming it's no myth which is actually serving to confuse alot of the issues. </p><p></p><p>Personally I'd love if someone could point to some actual play video or streaming of no myth gaming... the only one I can think of that uses no myth gaming is the episode on Tabletop where they play FATE... and the only thing they establish before play is the State the game takes place in.</p><p></p><p>EDIT: Just to note the FATE game is a one shot and I am actually looking for something where it's long term</p></blockquote><p></p>
[QUOTE="Imaro, post: 7401033, member: 48965"] Just wanted to comment on this part of your post as it ties back to the point I think @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=4937"]Celebrim[/URL][/U][/B][/I] was making earlier in the thread... mainly that @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=42582"]pemerton[/URL][/U][/B][/I] doesn't play a strictly no myth game. He's stated that he uses pre-authored content including geography, deities, names, places, etc. I think the confusion arises because he then creates a distinction (which honestly I'm still not necessarily clear on where the line is actually drawn) between the things he pre-authors and world-building. However my understanding on no myth gaming (and I don't claim to be an expert) is that everything is created during play. What I feel like @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=42582"]pemerton[/URL][/U][/B][/I] has done is created a hybrid of the two styles while claiming it's no myth which is actually serving to confuse alot of the issues. Personally I'd love if someone could point to some actual play video or streaming of no myth gaming... the only one I can think of that uses no myth gaming is the episode on Tabletop where they play FATE... and the only thing they establish before play is the State the game takes place in. EDIT: Just to note the FATE game is a one shot and I am actually looking for something where it's long term [/QUOTE]
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