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Why Worldbuilding is Bad
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<blockquote data-quote="Sunseeker" data-source="post: 7401056"><p>I'm gonna toss out here that much as everyone wants to feel special, people are pretty much the same all over.</p><p></p><p>By that I mean, unless there is a <em>specific reason</em> for a town, or city, or nation or geographic location to the <strong>special</strong>, most elements can be repeated without any harm to the game. People tend to live where there are a variety of resources (trees, rocks, water, arable land). Everyone needs food, clothing and shelter so there are likely bakers/butchers, clothiers and blacksmiths/lumberjacks in every town. Most people prefer trade, so towns will almost universally have an inn and a general store (often the same building). </p><p></p><p>Some players demand to know every different person's name in town and frankly, I smack these players upside the head when they pull this. There's really no reason a DM needs to prep what every townsfolk's name is, it's just silly.</p><p></p><p>If you can prep a generally "lively" town and can scale it on the fly (oh there are two inns and 5 blacksmiths and 3 clothiers!) then you really only ever need to build that one town. Again, unless the town needs to be a special snowflake for some reason, but I'd advise against that.</p><p></p><p>I live in Wyoming, about the closest you can get to "long distances between podunk towns" without traveling across Russia. You've seen one midwest town? You've seen them all.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7401056"] I'm gonna toss out here that much as everyone wants to feel special, people are pretty much the same all over. By that I mean, unless there is a [I]specific reason[/I] for a town, or city, or nation or geographic location to the [B]special[/B], most elements can be repeated without any harm to the game. People tend to live where there are a variety of resources (trees, rocks, water, arable land). Everyone needs food, clothing and shelter so there are likely bakers/butchers, clothiers and blacksmiths/lumberjacks in every town. Most people prefer trade, so towns will almost universally have an inn and a general store (often the same building). Some players demand to know every different person's name in town and frankly, I smack these players upside the head when they pull this. There's really no reason a DM needs to prep what every townsfolk's name is, it's just silly. If you can prep a generally "lively" town and can scale it on the fly (oh there are two inns and 5 blacksmiths and 3 clothiers!) then you really only ever need to build that one town. Again, unless the town needs to be a special snowflake for some reason, but I'd advise against that. I live in Wyoming, about the closest you can get to "long distances between podunk towns" without traveling across Russia. You've seen one midwest town? You've seen them all. [/QUOTE]
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