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Why Worldbuilding is Bad
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<blockquote data-quote="Kaodi" data-source="post: 7401287" data-attributes="member: 1231"><p>In one of the few in person games I ever got to play in we started playing Age of Worms in Greyhawk. I do not remember how I gained access to this information because I am not a big setting buff (for financial reasons) but I decided that I was going to be a Priest of Vathris, the hero-deity that was slain by Kyuss. I think I might have been a bit of a killjoy because my character was in a <em>little too deep</em> with the "anguish" aspect. </p><p></p><p>But I had a goal for that campaign which never could have actually lasted long enough for me to complete it: I had this idea that I am a bit hazy on now but I think it was: I would obtain the black spear that the distraught Vathris carries around with him which Kyuss used to kill him, then I would cast <em>miracle</em> with some grand statement in conjunction with striking the killing blow against Kyuss and then Vathris would be reborn in my character's body. </p><p></p><p>This idea would have been hella epic if I could have ever pulled it off. And it was an idea that was born as a natural extension of the world of Greyhawk. I probably never would have come up as anything so dramatic as a player in a generic, unspecified world. I am a bit of a fan of the idea that creativity is taking this out of the box and then building something with what you have left. Worldbuilding is an enabler of this kind of creativity. Of course some people will not need or want it. But some will.</p></blockquote><p></p>
[QUOTE="Kaodi, post: 7401287, member: 1231"] In one of the few in person games I ever got to play in we started playing Age of Worms in Greyhawk. I do not remember how I gained access to this information because I am not a big setting buff (for financial reasons) but I decided that I was going to be a Priest of Vathris, the hero-deity that was slain by Kyuss. I think I might have been a bit of a killjoy because my character was in a [I]little too deep[/I] with the "anguish" aspect. But I had a goal for that campaign which never could have actually lasted long enough for me to complete it: I had this idea that I am a bit hazy on now but I think it was: I would obtain the black spear that the distraught Vathris carries around with him which Kyuss used to kill him, then I would cast [I]miracle[/I] with some grand statement in conjunction with striking the killing blow against Kyuss and then Vathris would be reborn in my character's body. This idea would have been hella epic if I could have ever pulled it off. And it was an idea that was born as a natural extension of the world of Greyhawk. I probably never would have come up as anything so dramatic as a player in a generic, unspecified world. I am a bit of a fan of the idea that creativity is taking this out of the box and then building something with what you have left. Worldbuilding is an enabler of this kind of creativity. Of course some people will not need or want it. But some will. [/QUOTE]
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