Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why Worldbuilding is Bad
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 7401622" data-attributes="member: 82106"><p>Eh, I'm not some sort of super detailed note taker or recorder of exactly what happened in every session. Even so, I don't recall ever running into some problem of 'incoherence'. Certainly its possible to make up everything as you go over the course of, say, 50 to 100 sessions, and have it all work out. I never had problems with things getting 'out of whack' somehow. </p><p></p><p>Now, I have never had a single continuous chain of playing sessions with basically the same players and same or rotating characters playing through a sequence of scenarios, what would often be termed a 'campaign' (though sometimes people use the term in slightly different ways) that lasted for many years. I've had some that lasted 2-4 years. I've had the same players come back to the same basic setting, maybe some even reusing existing characters, at a later date and establish a follow-on to an earlier game. I just don't see very many campaigns surviving for 10 years at a time. I know there are quite a few, in absolute numbers, which have, but in terms of being a subset of all campaigns, its a tiny subset. </p><p></p><p>I guess my point here is, maybe I can't run the same thing Story Now for 10 years, I don't know. I can't PROVE that can happen, but I think it is such an edge-case of games that I'm unlikely to ever have the chance to test that. I can only attest that 'many sessions' are quite feasible, and that you don't have to have the powers of recording (or recall, whichever it is) of [MENTION=42582]pemerton[/MENTION] in order for that to work.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7401622, member: 82106"] Eh, I'm not some sort of super detailed note taker or recorder of exactly what happened in every session. Even so, I don't recall ever running into some problem of 'incoherence'. Certainly its possible to make up everything as you go over the course of, say, 50 to 100 sessions, and have it all work out. I never had problems with things getting 'out of whack' somehow. Now, I have never had a single continuous chain of playing sessions with basically the same players and same or rotating characters playing through a sequence of scenarios, what would often be termed a 'campaign' (though sometimes people use the term in slightly different ways) that lasted for many years. I've had some that lasted 2-4 years. I've had the same players come back to the same basic setting, maybe some even reusing existing characters, at a later date and establish a follow-on to an earlier game. I just don't see very many campaigns surviving for 10 years at a time. I know there are quite a few, in absolute numbers, which have, but in terms of being a subset of all campaigns, its a tiny subset. I guess my point here is, maybe I can't run the same thing Story Now for 10 years, I don't know. I can't PROVE that can happen, but I think it is such an edge-case of games that I'm unlikely to ever have the chance to test that. I can only attest that 'many sessions' are quite feasible, and that you don't have to have the powers of recording (or recall, whichever it is) of [MENTION=42582]pemerton[/MENTION] in order for that to work. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why Worldbuilding is Bad
Top