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Why Worldbuilding is Bad
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<blockquote data-quote="Maxperson" data-source="post: 7402008" data-attributes="member: 23751"><p>Based on posts here, I think a lot of people against worldbuilding don't understand this. It's not required that the entire world be built in order for worldbuilding to occur.</p><p></p><p>Personally, even if the campaign is going to take place within a city and it's environs, I like to have more information out there. First, because like you noted later in the post, but which I cut out, in a sandbox type of game, it helps to have things prepared if the party goes in a direction anyway or information comes up from outside of the city area.</p><p></p><p>In a game that I once ran, the players had come up with a campaign idea for me that involved them staying in a city and it's outlying areas. One of the people they ran into and spoke with mentioned that he had moved there from another city that we will call Oakdale since I can't remember the actual name. Later in the campaign they wanted something that they knew wasn't to be found in their city, as they had thoroughly explored it by then. They came to me one game and apologized and said, "We know we said we didn't want to leave this city during the campaign, but we really want to see if Oakdale his this thing we want." I of course said that it was no problem and if I hadn't had Oakdale at least somewhat detailed out, would have been at a loss. </p><p></p><p>It also helps me to know allies and enemies to the city, trading partners and routes, and other things that the players may or may not encounter, so that not only do I have answers for player questions, but can plan adventures and day to day goings on with the city they are self-confined in. In the case above, I didn't need to create the ENTIRE world, but I did need to know about the countries and cities that surrounded their city to a reasonable distance for the reasons above. When they left to head to Oakdale, I worked on stuff beyond Oakdale in case they decided to go further for whatever reason. They didn't. The rest of the campaign was handled in their own city with a few more trips to Oakdale.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7402008, member: 23751"] Based on posts here, I think a lot of people against worldbuilding don't understand this. It's not required that the entire world be built in order for worldbuilding to occur. Personally, even if the campaign is going to take place within a city and it's environs, I like to have more information out there. First, because like you noted later in the post, but which I cut out, in a sandbox type of game, it helps to have things prepared if the party goes in a direction anyway or information comes up from outside of the city area. In a game that I once ran, the players had come up with a campaign idea for me that involved them staying in a city and it's outlying areas. One of the people they ran into and spoke with mentioned that he had moved there from another city that we will call Oakdale since I can't remember the actual name. Later in the campaign they wanted something that they knew wasn't to be found in their city, as they had thoroughly explored it by then. They came to me one game and apologized and said, "We know we said we didn't want to leave this city during the campaign, but we really want to see if Oakdale his this thing we want." I of course said that it was no problem and if I hadn't had Oakdale at least somewhat detailed out, would have been at a loss. It also helps me to know allies and enemies to the city, trading partners and routes, and other things that the players may or may not encounter, so that not only do I have answers for player questions, but can plan adventures and day to day goings on with the city they are self-confined in. In the case above, I didn't need to create the ENTIRE world, but I did need to know about the countries and cities that surrounded their city to a reasonable distance for the reasons above. When they left to head to Oakdale, I worked on stuff beyond Oakdale in case they decided to go further for whatever reason. They didn't. The rest of the campaign was handled in their own city with a few more trips to Oakdale. [/QUOTE]
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