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Why Worldbuilding is Bad
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7402101" data-attributes="member: 82106"><p>I think there are players who DO have fun with that, but at the same time I'm not sure that its sheer exploration of pre-generated world details that makes things interesting. Speaking for myself, I don't have a problem with 'finding out stuff', but its only an element of 'doing stuff'. The last character I ran for any substantial length of time was one who's ambition was to build his own kingdom. So he found a ruined castle in an area that he thought might be strategic but which was currently outside any established claims. This obviously required some exploration, some evicting of existing tenants, further evicting of each new DM generated nasty badguy who, for some reason, kept re-occupying the place, and in between bouts of that exploring more areas to establish some trade routes which he hoped would be more direct than existing ones, etc. </p><p></p><p>Honestly, I started to feel at the end of this campaign (it broke up due to some people losing interest etc) that we were just treading water against an endless stream of GM directed attempts to thwart whatever I was trying to accomplish. Like "no, putting a new kingdom there doesn't comport with my mental image of what the map should look like" or something. Instead of moving on from "established one outpost" to expansion, building up trade, increasing the population, political and social issues, etc. it just bogged on an endless series of big bads that undid everything I accomplished in scene 1 and made me repeat it in scene 2 (except with nastier monsters). </p><p></p><p>Anyway, EXPLORATION itself was not THAT interesting. It was fun at times in the sense of finding a way to implement a plan. Now, this was a very trad campaign with a map that got drawn up WAY back 20+ years ago and reused again and again. Imagine what would happen with this concept in No Myth Story Now! The possibilities for building a kingdom would be endless, not the marginal plan I was forced to accept as being the only available spot on the map. Exploration would then be an exercise of discovery and authorship of new elements in support of the Kingdom idea. Some would no doubt make it harder, I'm not talking about it being a cakewalk, but the harder could then be in forms that were most interesting, reflected the agendas of the OTHER players (because that was a big area as well, we had to spend 75% of our time on the other 3 players stuff, though it sometimes DID overlap). Plus, some of the adventures seemed more like "the GM dreamed something up and felt like running it" than something that really engaged our specific interests directly. </p><p></p><p>I will say that it was all reasonably fun and I'm not complaining. OTOH it was not like it was a vastly awesome campaign. It felt a lot like 'fantasy world mundanity'. There were some cool moments, but I wasn't blown away. All the lore and whatnot of the setting didn't particularly seem to be adding anything incredible to it. Mostly I tried to ignore it. I wanted to get on with my agenda!</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7402101, member: 82106"] I think there are players who DO have fun with that, but at the same time I'm not sure that its sheer exploration of pre-generated world details that makes things interesting. Speaking for myself, I don't have a problem with 'finding out stuff', but its only an element of 'doing stuff'. The last character I ran for any substantial length of time was one who's ambition was to build his own kingdom. So he found a ruined castle in an area that he thought might be strategic but which was currently outside any established claims. This obviously required some exploration, some evicting of existing tenants, further evicting of each new DM generated nasty badguy who, for some reason, kept re-occupying the place, and in between bouts of that exploring more areas to establish some trade routes which he hoped would be more direct than existing ones, etc. Honestly, I started to feel at the end of this campaign (it broke up due to some people losing interest etc) that we were just treading water against an endless stream of GM directed attempts to thwart whatever I was trying to accomplish. Like "no, putting a new kingdom there doesn't comport with my mental image of what the map should look like" or something. Instead of moving on from "established one outpost" to expansion, building up trade, increasing the population, political and social issues, etc. it just bogged on an endless series of big bads that undid everything I accomplished in scene 1 and made me repeat it in scene 2 (except with nastier monsters). Anyway, EXPLORATION itself was not THAT interesting. It was fun at times in the sense of finding a way to implement a plan. Now, this was a very trad campaign with a map that got drawn up WAY back 20+ years ago and reused again and again. Imagine what would happen with this concept in No Myth Story Now! The possibilities for building a kingdom would be endless, not the marginal plan I was forced to accept as being the only available spot on the map. Exploration would then be an exercise of discovery and authorship of new elements in support of the Kingdom idea. Some would no doubt make it harder, I'm not talking about it being a cakewalk, but the harder could then be in forms that were most interesting, reflected the agendas of the OTHER players (because that was a big area as well, we had to spend 75% of our time on the other 3 players stuff, though it sometimes DID overlap). Plus, some of the adventures seemed more like "the GM dreamed something up and felt like running it" than something that really engaged our specific interests directly. I will say that it was all reasonably fun and I'm not complaining. OTOH it was not like it was a vastly awesome campaign. It felt a lot like 'fantasy world mundanity'. There were some cool moments, but I wasn't blown away. All the lore and whatnot of the setting didn't particularly seem to be adding anything incredible to it. Mostly I tried to ignore it. I wanted to get on with my agenda! [/QUOTE]
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