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Why Worldbuilding is Bad
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<blockquote data-quote="Ovinomancer" data-source="post: 7402329" data-attributes="member: 16814"><p>While I agree with all of your other points, I cannot agree with you about terminology. If someone wishes to talk about a topic with more specificity than the general term had, then it's on them to highlight the specificity, not redefine the term to be specific to only their meaning. That way llies the exact problem in this thread where most people actually agree but are arguing and argung because of all the different and idiosyncratic definitions of the general term.</p><p></p><p>If you want to disect out different kinds of prep, that's laudable and interesting. If we can't have a discussion about it because you've chosen to do so by redefining terms to mean different things, then those laudable and interesting things are going to go misunderstood. That's not good.</p><p></p><p>The bit where you called out a difference between detailing the setting, designing scenarios, and designing adventures (especially the distinction between scenario and adventure) was outstanding! Saying you should be able tobredefine worldbuilding to mean what that wonderful block of distinctions meant completely defeats it, though.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7402329, member: 16814"] While I agree with all of your other points, I cannot agree with you about terminology. If someone wishes to talk about a topic with more specificity than the general term had, then it's on them to highlight the specificity, not redefine the term to be specific to only their meaning. That way llies the exact problem in this thread where most people actually agree but are arguing and argung because of all the different and idiosyncratic definitions of the general term. If you want to disect out different kinds of prep, that's laudable and interesting. If we can't have a discussion about it because you've chosen to do so by redefining terms to mean different things, then those laudable and interesting things are going to go misunderstood. That's not good. The bit where you called out a difference between detailing the setting, designing scenarios, and designing adventures (especially the distinction between scenario and adventure) was outstanding! Saying you should be able tobredefine worldbuilding to mean what that wonderful block of distinctions meant completely defeats it, though. [/QUOTE]
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