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Why Worldbuilding is Bad
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7402408" data-attributes="member: 82106"><p>Right, and I think the sheer unusualness of this campaign, as in there may not be another analogous to it which has ever existed (though again I would obviously not assume that is perfectly true) is my point. In 42 years of RPGing I have yet to encounter those who play in this way. Now, I HAVE encountered some VERY elaborate campaigns. I played in several that a particular GM created which featured upwards of 100's of distinct NPCs, vast mysteries which were never fully resolved, etc. Even in THAT game though most of those elements were, in some sense, 'color'. We all knew there was a big mystery at the heart of the campaign. Some characters knew more than others about it, but generally you went on 'doing your thing' and it only factored heavily in the immediate action 2-3 times in 20 years of play. I would still call that campaign (or super-campaign, it wasn't continuous) the closest to what you describe.</p><p></p><p>I would say that what the GM in the 'Dream Game' was focused on was a very specific genre and milieu. I mean, it doesn't seem as though it was necessarily detail in terms of specific events, but more in terms of a great depth of knowledge of the sort of 'modern paranormal mystery' genre. Including in this were probably things like modern theories of magic and occult terminology and theories, various conspiracy theory lore, etc. I'm sure a great deal of research can be done on these things! I'm sure it was used effectively to create a feeling of near-believability. I'd also note how specialized the game's procedures are, playing yourself as a PC (which must logically then include provisions to avoid PC death, I mean it isn't like you can roll up a new you) etc. </p><p></p><p>I think it is probably the exception that fairly proves the rule, and again you say that the players were NOT specifically TRYING to 'explore'. My assertion being that few players are really after digging up facts about the setting JUST FOR ITSELF, but will do so as part of some other goal.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7402408, member: 82106"] Right, and I think the sheer unusualness of this campaign, as in there may not be another analogous to it which has ever existed (though again I would obviously not assume that is perfectly true) is my point. In 42 years of RPGing I have yet to encounter those who play in this way. Now, I HAVE encountered some VERY elaborate campaigns. I played in several that a particular GM created which featured upwards of 100's of distinct NPCs, vast mysteries which were never fully resolved, etc. Even in THAT game though most of those elements were, in some sense, 'color'. We all knew there was a big mystery at the heart of the campaign. Some characters knew more than others about it, but generally you went on 'doing your thing' and it only factored heavily in the immediate action 2-3 times in 20 years of play. I would still call that campaign (or super-campaign, it wasn't continuous) the closest to what you describe. I would say that what the GM in the 'Dream Game' was focused on was a very specific genre and milieu. I mean, it doesn't seem as though it was necessarily detail in terms of specific events, but more in terms of a great depth of knowledge of the sort of 'modern paranormal mystery' genre. Including in this were probably things like modern theories of magic and occult terminology and theories, various conspiracy theory lore, etc. I'm sure a great deal of research can be done on these things! I'm sure it was used effectively to create a feeling of near-believability. I'd also note how specialized the game's procedures are, playing yourself as a PC (which must logically then include provisions to avoid PC death, I mean it isn't like you can roll up a new you) etc. I think it is probably the exception that fairly proves the rule, and again you say that the players were NOT specifically TRYING to 'explore'. My assertion being that few players are really after digging up facts about the setting JUST FOR ITSELF, but will do so as part of some other goal. [/QUOTE]
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