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Why Worldbuilding is Bad
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<blockquote data-quote="Lanefan" data-source="post: 7402925" data-attributes="member: 29398"><p>For just about any purpose I can think of, "game world" and "setting" (or "game setting") mean the same thing. The terms are interchangeable; with the possible exception that one might tend to use "game world" more to describe the backdrop of a fantasy-style game that mostly takes place on a single world, and "setting" for the backdrop of a space-style game that covers multiple worlds.</p><p></p><p>Er...well...it does. It has value in that it can be used for other games beyond just the one currently being played in it; and if published (or in rare cases, even if not) it can be used/reused by multiple DMs.</p><p>As far as I'm concerned this is not in question, nor does it have any reason to be controversial. The designer of the setting owns the setting, just like the creator of any other IP owns that IP, until and unless that ownership is somehow transferred to someone else.</p><p></p><p>The shared activity is the play that takes place within the setting, not the creation of said setting; unless the setting's original creator gives permission for others to share in/help with the creative process.</p><p></p><p>The only meaningful distinction between these three is scale: in ascending order it'd go scenario-adventure-setting. Scenario is also somewhat distinct from the other two as a lot of scenario will be done in the here-and-now during play in reaction to where the PCs go, and how, and what they do there; while adventure and setting design can be done ahead of time.</p><p></p><p>A theatre stage serves the actors upon it, but remains in place once the show's over and everyone's gone home for the night. A game world or setting is the "stage" on which the "actors" (the inhabitants of said setting, including the PCs) perform, and it serves said actors by its very presence.</p><p></p><p>Lan-"the show must go on"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7402925, member: 29398"] For just about any purpose I can think of, "game world" and "setting" (or "game setting") mean the same thing. The terms are interchangeable; with the possible exception that one might tend to use "game world" more to describe the backdrop of a fantasy-style game that mostly takes place on a single world, and "setting" for the backdrop of a space-style game that covers multiple worlds. Er...well...it does. It has value in that it can be used for other games beyond just the one currently being played in it; and if published (or in rare cases, even if not) it can be used/reused by multiple DMs. As far as I'm concerned this is not in question, nor does it have any reason to be controversial. The designer of the setting owns the setting, just like the creator of any other IP owns that IP, until and unless that ownership is somehow transferred to someone else. The shared activity is the play that takes place within the setting, not the creation of said setting; unless the setting's original creator gives permission for others to share in/help with the creative process. The only meaningful distinction between these three is scale: in ascending order it'd go scenario-adventure-setting. Scenario is also somewhat distinct from the other two as a lot of scenario will be done in the here-and-now during play in reaction to where the PCs go, and how, and what they do there; while adventure and setting design can be done ahead of time. A theatre stage serves the actors upon it, but remains in place once the show's over and everyone's gone home for the night. A game world or setting is the "stage" on which the "actors" (the inhabitants of said setting, including the PCs) perform, and it serves said actors by its very presence. Lan-"the show must go on"-efan [/QUOTE]
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